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Edited by UnsungSpartan: 5/22/2019 2:19:07 PM
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Right now I am starting to see a worrying trend for the future of Destiny. Bungie reacted to the people that were saying D1 was too hard to get into for the people that can't dedicate multiple hours per day or an entire weekend to the game, and over-corrected with D2. The game was so easy to access and get into that it was bland and boring. Now I fear Bungie is going to go in the opposite direction and make it so hardcore that it alienates a vast majority of the players.
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  • Edited by PakOWulf: 5/23/2019 5:22:54 AM
    That's because Bungie has no middle ground. Its been that way since D1. They either break something or make it OP. They either make something too grindy or too easy to get. Too hard or too easy. You make it too hardcore, you end up with not enough avaliable players to fill matching etc.. I understand people want them to stop "catering to the casuals" but "casuals" make up over 70% of the playerbase. As a hardcore player, you are a minority, and also the loudest people on the forums.

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  • They are missing trials. The original 3v3 elimination style trials. That set the order for crucible. Trials was comp for the sake of comp. It meant something and would drag people out of whatever they were doing to play it. That was then supplemented nicely with Iron Banner. Both pvp activities offered nice looking armor and bad ass weapons for people to chase after. Both activities provided things for people to do when there was no new content.

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  • I never played trials I wasnt here for them. I see people in an uproar over them being gone but I dont understand. I'd they were so great why did bungie say it was the least played game mode. Also on that they said they did want to bring them back but not the same as they were so as to my understanding they are trying to rework fix etc to bring them back.

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  • I agree with pretty much everything you’re saying, though It already seems like they are catering more towards the hard core players. It will be interesting to see if that trend continues.

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  • I see what you’re saying, but I [b]think[/b] you missed one step. Bungie’s reaction wasn’t to make the game more challenging post D2V. It was to make it more grindy, only they made the grind meaningless. I think that was the overcorrection, and they hid it pretty well by seeming to give the people who were screaming for D1 designs to return exactly what they wanted (weapons, armor, random rolls etc). Only, it wasn’t quite D1, but again, it was only recognizable after many, many hours played.

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  • vast majority of the players they captured with teh watered down versino of D2.. probably, will it bring back those that left who loved the hardcore nature of D1.. that will be left to be seen.. hopefully it does. I for one like the direction the game is headed. if it means less players, a more dedicated community and a better gaming experience, i'm all in.

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  • I see that too. Not much middle ground. Their pendulum swings fast to the extreme arc and then stays there a while.

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  • They do tend to overreact to things, which is why nerfs are so hated in Destiny. They almost never make reasonable changes, they usually just make things useless.

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  • And it doesn’t help that usually when they make balance changes, they barely adjust a quarter of what needs adjusting, making their design goals essentially fail and everything fall flat. And it’s understandable as hell when players get frustrated that Bungie pushes out clearly objectively overpowered gear and waits for months to bring it down to levels that make sense for tuning design. Bungie’s failure to manage the sandbox in a sane, efficient, or appropriately quick manner is definitely a contributing factor to some of the game’s problems.

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