Having a timer on these missions just makes them frustrating, and impossible for 99% of the player base. The jumping puzzles make it even more annoying. Every time you guys do something cool, you ruin it. [b] EDIT: I got it and the catalyst.👌[/b]
Appreciate the feedback on this. We totally understand that some players don't like jumping puzzles or timed activities. This experience utilized those mechanics, and many players are reporting that they enjoy it. We will continue to monitor the response. Not all future activities will require jumping puzzles or timed execution. We'll continue to create different content for different moods. Thanks!