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Destiny 2

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Edited by Maltafly: 4/29/2019 9:00:47 PM
166

Datto’s input on titans and their (un)usefulness

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  • He hits the nail on the head here, Titans need buffs to be..... more Titan..... yeah that didn't come out great Burning Maul should do a fek-load more damage(double it.... do it, as high risk a super as it is it needs WAY more damage), Throwing Hammer should return to the user on kill and DEBUFF enemies that it doesn't kill (50% for 8 seconds just like melting point)... it would make the class a very solid option for solo play and feeling like a full on seige engine Top Tree Sunbreaker should be a debuff class where EVERYTHING IN THE CLASS can debuff, throw a nade at a raid boss? Debuff... Run Hammer Strike... Debuff.... Toss explosive hammers at things, massive damage AND DEBUFF... all it can't do is stack debuffs to infinity, but it would make the class way way stronger. Middle Tree Striker.... the super should be the highest single damage attack in the game (Higher than Celestial Goldie and Slova Bomb for sure) due to the risk involved, everything else about the class (especially with Skullfort) is great Bubble Titan needs to ACTUALLY BE BUBBLE TITAN, Weapons of Light being a 50% buff again and you can walk in and out of the bubble to reload and refresh your buff, Bubble should also take more damage. Buff some (or make) exotics to really play into this like Hunters (Old Shards, Orpheus Rig, Celestial Nighthawk, Gwisen Vest, Raiden Flux) and Warlocks (Skull, Crown of Tempests, Geomags, Phoenix Protocol) Bungie won't see this but.... thats what I feel could bring Titans up to Warlock/Hunter Levels of good in PvE

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