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Destiny 2

Discuss all things Destiny 2.
4/2/2019 10:53:42 PM
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362
Kitch

There’s such little reward in Destiny 2 for your time it’s embarrassing

I’ve finally had enough of destiny 2. Why might you ask? Three letters - rng. The loot award system in this game is -blam!-ing atrocious. Over six months of ascendent challenges and no dreaming city ghost. 44 scourge of the past raids and counting and still no anarchy or exotic sparrow. 44 last wish before I got my first one thousand voices and 74 before I got my second. I’m happy to play a game but to spend literally days of my life to get absolutely -blam!- all is a complete waste of time and a kick in the teeth when you see your teammates earning something three or four times over before you get it once. And then I read you’re buffing drop rates for gambit and the reckoning activities which I have no -blam!-ing interest in whatsoever. Two words - tone deaf. Most of your player base are screaming at you to up the drop rates for certain activities or introduce a nightfall type system where each run enhances your opportunity to earn the pinnacle weapons attached to the raids. Do you listen? No -blam!-ing chance! I’ve given up caring anymore and you can go and -blam!- yourselves and your stupid -blam!-ing game. It sucks and the fact a game you made five years ago is way better shows how little you’ve learned since you developed destiny 2.

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  • It's a difficult balancing act. When Destiny 2 first released, we received a lot of feedback that things were to easy to earn. Without random rolls, there was no reason to replay activities to re-earn rewards. Without RNG, things were missing the spark of Destiny 1. An example we'd see was players replaying Vault of Glass numerous times for the Mythoclast. That said, we're doing some tuning on RNG. Reckoning will have better chances, and bad luck protection, for weapon drops. We're making sure the Nightfall rotation brings back activities more frequently for the unique weapons/rewards, and ada-1 bounties offer bounties for every weapon so you can grind out your desired roll. We've also introduced Pinnacle Weapons - players have given a lot of great feedback on how they enjoy the straight path to a reward, but we've also gotten poor feedback that the path is sometimes too easy or too hard. All in all, Destiny 2 will continue to evolve. Whether it be tuning RNG, Sandbox, Crucible - the experience will continue to change. Cheers to all who are coming along for the ride.

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