JavaScript is required to use Bungie.net

Forums

originally posted in: The Long and Winding Road of D2 PvP
4/4/2019 10:18:04 PM
1
To me, you missed the #1 issue with Crucible, it's peer to peer networking. 1) A peer to peer connections is likely to fail because most peoples internet can not handle the upload rates. ISPS have asymmetric internet with upload being far slower than download rates. With 6V6, you have to upload to 11 people your information and download from 11 people so 22 connections + whatever Bungie tally server requires. With Dedicated servers, you only send and receive to and form one source, greatly reducing the amount of data you send, receive and process. 2) Peer to Peer shares your IP address with everyone in the match. That means that anyone (including griefing teammates) can launch an IP Exploit (like DOS etc.) and cripple your ability to play the game, or even knock you out of the game. With dedicated servers, no one knows your IP Address therefore this issue goes completely away and it reduces the number of people needed at Bungie for Ban Hammer investigations. 3) Peer to Peer is at the mercy of who gets connected to your game and when. With falling populations, Bungie has no choice but to match you with anyone in the world and regardless of their connection Quality. So then we get these bullet sponge moments where 3 clips of ammo to the back of the head doesn't register and they spin around and one shot you. Dedicated Servers will reduce the impact of this. These 3 things largely mitigate any argument for Skill in the game and make balancing anything in Crucible nearly impossible. Until Bungie grows up and has Regional Dedicated Host Servers they are just spinning their wheels in the sand with any tuning of Crucible.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Lost Sols: 4/4/2019 11:48:28 PM
    You are right in that the less people playing, the more issues a game will have matching players. That's why the #1 priority should be making Crucible fun for everyone again and not just the top 10%. The dedicated server argument I'll concede would be better for both like trials that are much moreplagued by cheating, but for general Crucible I think you're overvaluing the benefits that it would bring. Destiny 2 already has regional servers that host parts of matchmaking framework. What the dedicated regional server argument fails to take into consideration is that when players are in fireteams they're still going to be players from all around the country and world in them together. So with the introduction of fireteams, the players that are actually in the region are still going to have less latency than players that are on the other side of the country. All anyone has to do is Google "lag in..." followed by the name of the penny game that has dedicated servers for PVP and you'll find that it is not a cure-all for the issue.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon