If we could have a guaranteed way to get anything (required for Triumph seals) to drop, that would be awesome. Keep the RNG to random rolls.
An example would be the rotating Curse weeks in Dreaming City and their specific missions. Week 1 drops the ghost, week 2 drops the sparrow, week 3 drops the ship.
As much as I dislike time-gating, at least we knew how and when we could get it. These rng based title requirements are exhausting and make it feel more like a chore at times than a game.
Please take note of what we’re saying here. We [i]want[/i] to play your game.
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[quote]We [i]want[/i] to play your game.[/quote] Isn't it amazing that "negative" "community" (read paying customer) posts on "toxic" forums need to point that out repeatedly... implicitly or explicitly like you just did (kudos). You'd figure that by now bungie would have had enough time, data etc to establish clear player personas and come up with a better system / balance between gimmes / participation trophies (thunderlord) and absurdly low / random / frustrating RNG drops (1KV, d2 comsetics, EP weapons before patches, Ada frame rotation, now reckoning drop rates etc...) But nope. I mean, "thanks" I guess for the more rapid (3 to 5 weeks?) reaction time this time around, but can't developers / bungie figure this shit out beforehand?