Chaos reach - Greater arc soul.
Consume chaos reach to create 2 more powerful arc souls that shoot beams instead of pellets. Lasts 20 seconds.
(Hold super activation buttons).
Stormcaller - focused lightning.
Hold power attack button to charge up lightning damage at the cost of super energy. Release a more powerful chain lightning. (Consumes 20% of super).
Sunbreaker, sun charge.
Press the light attack button while super is active to consume a large amount of super energy in exchange for high damage against a single target (Consume 20% of super).
Burning maul, burning uppercut.
Hold light attack to uppercut, sending a great pillar of fire forward to track and destroy enemies (penetrates and consumes 15% super energy).
Arc strider, spear current.
Hold heavy attack while super is active to throw your staff like a spear, penetrate through targets and stick in the ground once it lands.
Consume high amounts of super energy to quickly blink to your staffs current location by holding light attack (Consumes 15% energy on throw and an additional 10% on current blink, that's what I'm calling it).
Thunder crash, momentum transfer.
Consume thundercrash by holding the super activation buttons.
When active, gain greatly increased movement speed, jump height, and melee damage for 15 seconds.
Can shoot in the air without penalty.
Well of radiance, user can consume well of radiance when dead to revive.
When you revive, you temporarily gain 40% damage resistance for 3 seconds and an overshield for the remainder of the duration.
Greatly increased ability recharge.
(Lasts 15 seconds).
Blade Barrage, blade trick.
Hold the super activation buttons to turn blade barrage into a mobile super.
Throw explosive knives and return knives upon retrieving them (12 blades and throw in a fan of 3, return 3 on pick up).
45% damage resistance and lasts 15 seconds (does not consume super energy by throwing knives).
Sentinel, inspired technique.
Absorbing rounds while blocking allows the sentinel to shoot an aoe blast that doesn't consume energy, but has a travel time and deals bonus damage the more it absorbs and travels before activation.
Hold shield toss button to activate.
Nova bomb, shatter.
Hold the super activation button to break your nova bomb into 3 smaller ones.
Cataclysm shoots 3 smaller nova bombs that track and release additional mini axions on detonation.
On vortex, each mini nova creates a vortex that lasts longer the more targets are damaged before and during activation.
(Vortex lasts 3 seconds each but each enemy being hit extends the duration by 1 second every 3 ticks, each enemy killed before vortex activates increases duration by 1 second).
Golden gun, illegal modification.
Holding the power attack button (basically the button to shoot) will charge up the golden gun.
After 0.80 seconds of charging, shotgun blast the energy stored, blowing up targets killed by the blast.
(Doesn't consume super energy).
Striker, titans rage.
Hold super activation button to deal a stronger, more armored fist of havoc.
Blast radius is greatly increased but entire super is consumed in the process.
Dawnblade, greatsword.
Hold power attack to increase the power and size of your blade but consume more energy.
Blade projectile size is increased and attacks penetrate opponents.
Deal additional damage but consume 20% energy per slash.
Top tether, suppress, cripple, kill.
Hold the super button after tether is activated to detonate the tether.
Targets tethered take large amounts of damage and are suppressed and slowed down if they survive the explosion.
Enemies killed by the tether can grant additional orbs beyond cap if killed by the detonation.
Bottom tether, bound tether.
Each target affected by tether will take damage upon the tether dissipating.
Targets tethered also continue to be affected by the debuff for 5 seconds after the tether is gone or after walking out of it.
Uh...i forgot to add a button in which to activate this...but bottom tether is so ass it's the exception.
Bubble, mobile shielding.
Hold super activation button to detonate bubble to deal moderate damage to enemies inside.
Allies inside the bubble are granted improved overshields, faster weapon handling and reload speed.
Allies who kill enemies while shielded have a better chance to drop ammo for all allies.
Spectral blades, oh god why am I doing this? (Spectral blink)
While invisible, hold the power attack button to lock on to an enemy within a close range to blink and strike the target while also debuffing them.
Deals greatly increased damage to an enemies back.
(Consumes 10% super energy, reasoning being because it consumes energy to go invis).
Nova warp, miscalculated explosion.
Hold the super activation buttons to consume your whole super to explode.
This explosion does 100 damage to the user, but deals massive damage in a larger area.
Enemies killed grant temporary constant health regen for 5 seconds.
Must channel for 2 seconds to activate.
I don't think I missed one...let me know what you think!
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Great ideas man what do you think of ice becoming a new super in destiny 3 or dlc content check out my post about it I’ve came up with the weapons and ability’s myself but I only came up with one grenade for each character let me know what you think
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Cool stuff! I would still like to have Lance Nova Bomb back. That was my favorite.
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I miss these posts.
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Hold super button on well of radiance to throw the sword somewhere like a spear instead of stabbing it in the ground. Still gives same effect but can be used as an attack.
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I agree most subclasses could have a few of their trees combined to make room for another branch and just allocate perks. Combinable trees -Dawnblade top and bottom -Striker top and bottom -Sentinel middle bottom -gunslinger top bottom -shadow shots -hammer throw boys -arc staff boys aren’t too unique your idea could be the second tree -Tickle fingers -nova bombs forsure
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So when are you gonna start working at Bungie
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[quote]Nova bomb, shatter. Hold the super activation button to break your nova bomb into 3 smaller ones. Cataclysm shoots 3 smaller nova bombs that track and release additional mini axions on detonation.[/quote] me me [b][i][u]want[/u][/i][/b]
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Edited by MintCosmicKing: 3/28/2019 7:07:35 PMI have absolutely 0 argument over any of that. It not only sounds awesome but you even took the time to go into specifics with buffs and debuffs, durations and after affects. Really well written and thought out. Seriously *Bungie can you hire this person and put them in charge of Super details?* Awesome input 👌👍🙌✌️
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Those all sound really cool!
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Yes on the well
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I would totally use the Sentinel one.