I can't help but feel that scout rifles are the poor man's hand cannon. Hand cannons out perform hand cannons in almost any situation that's not long range. I'd like to see the damage raised so that a 180 hand cannon and a 180 scout rifle would be more equal at mid range, hand cannon better at short, and scout better at long.
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#destiny2
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What if scouts had inverse damage falloff. So they do more damage the farther away you are, and less up close? Ideally they could do less damage than handcannons in HC range, but more damage when they are outside of pulse rifle range. Just spitballing ways they could differentiate them.