I can't help but feel that scout rifles are the poor man's hand cannon. Hand cannons out perform hand cannons in almost any situation that's not long range. I'd like to see the damage raised so that a 180 hand cannon and a 180 scout rifle would be more equal at mid range, hand cannon better at short, and scout better at long.
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#destiny2
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Hand Cannons aren't a Scout's main competition, Pulse Rifles are (or more specifically, Blast Furnace.) The only Scouts that outrange Blast Furnace while still having a viable TTK are the 150 RPM ones, and the only map in the game where you can have gunfights at those ranges is Equinox. High Impact Pulses need to have their range or stability toned down to give Scout Rifles more breathing room.