Honestly, I don't think DOT should ever function as it did in D1. There is a reason we had a time where it was ONLY Thorn running around and that's because the DOT mechanic was a HUGE advantage over everything else. There was no way to counter the inevitable 3 second countdown to death, even by taking cover. I believe the weapon has been made into a still effective but also fair addition to the sandbox without outclassing everything else. Being able to burn someone to death by shooting and crouching into cover while you waited for them to die was too much. With the new perk, Thorn becomes a viable weapon in ALL aspects of the game and with the additions other items in D2, players can counter it when it was really impossible to survive in the first game. Maybe it can be tweaked still but it seems like a more balanced yet more effective option than before. The other stuff sounds like things that can be fixed: recoil, bloom, etc. but they have to be careful with the DOT so it doesn't make the gun the ONLY option.
I want to say thank you guardian, for not only having civil feedback, but also listing the reasons why and possible suggestions. That's rare around these parts, salute.
English
-
You mean like Luna?
-
[quote] I believe the weapon has been made into a still effective but also fair addition to the sandbox without outclassing everything else[/quote] Another way of saying Thorn =/= NF/LH
-
You need something to counter Luna's/NF with, for the regular people
-
I don't want the DoT buffed, I just want to be able to see what I'm shooting at. The ADS Recoil is absolutely out of check, as it is on the Sunshot exotic Hand Cannon. It makes it impossible to land multiple headshots consistently, even with good skill. Thats a problem combination of having Bloom, which all weapons have, and having an atrocious Recoil Animation that causes the weapon to block your view of your target for around 0.25 to 0.50 seconds after firing. This reduces the effective RPM to around 130RPM, which hurts the weapon greatly, especially in its Ideal Range, where its competition is Lunas Howl and Not Forgotten.