Appreciate the feedback. So you would like the recoil and bloom to be reduced correct? You also pointed out why the DOT is not as affected as it was in its hayday back in D1. Is there something you would like changed about the DOT?
We will continue to monitor all of the feedback on Thorn and keep an eye on the player data coming in as more players receive the weapon. We'll let you know if we decide to make any changes to the weapon in a future update.
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Edited by Lord Sarzex: 3/23/2019 12:33:13 AMThough I understand why thorn was released in its current state,(So it wasn’t it ungodly op form from d1 yet retains some of those qualities) I believe it feels under whelming and “weak” for the quest we complete to obtain it. Some of its stats are not reflected in gameplay and has no place competing with top tier weapons like Luna’s and not forgotten. Here are my thoughts of what might be changed: 1) Change the recoil pattern to reflect the stats. It has a recoil pattern stat of 100 so it should be a vertical recoil and not drift to the right. 1.5) A possible buff to its stability, to make it easier to handle? 2) I believe the remnants were not the ideal way to keep the gun balanced. It puts you at a disadvantage when you have to move out of cover (often to where other enemies are) to activate its 2 shot potential. It should be similar to Momento Mori or kill clip, where reloading after a kill grants empowered bullets that apply a stronger dot. Then after a kill or miss (similar to magnificent howl) the perk stops. Maybe reset after a kill, but that may be too extreme. 3) Buff the range. This is more so to allow the weapon to compete better with guns like Luna’s Howl, Not Forgotten, and The Ace of Spades. In most cases, Thorn loses in a gun fight against these weapons. This puts the weapon in a less than optimal spot for competitive. I believe that these buffs will help thorn become more reliable, yet not overpowered. I would like to hear others opinions on the matter. 4) The flinch is awful. I cant count the number of time ive lost a gun fight just because I was flinching so hard. Tone it down please.
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I think he's saying that we need better guns, something to break the 7 month and still going meta that you guys clearly -blam!-ed up.
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Reduce recoil animation for sure.
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Buff the dot damage,range, stability and rework the perk, give it a 5 bullets of 7 dot damage and it procs out on kills just like memento mori make it last until you die or reload
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Fix the recoil animation and the recoil!
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Edited by Phobos113: 3/17/2019 5:40:06 AMI say make the DOT stack after each hit with no limit to how many times the damage can stack. The DOT damage seems to be in a good spot right now if it were to stack with each additional hit. Having the DOT stack would also make the gun even more viable in PvE.
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2.4kd PC player + 15 range or it will never compete with ace of spades And it has a strange recoil on the 2nd shot that pulls hard to the right before a good vertical pattern
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Increase the damage over time damage, make it last longer, but make it tick less frequently.
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DOT should be one point higher for crit shots and double if you hit 2 consecutive crits
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I’m a console Not Forgotten addict and have found the Thorn an extremely good handcannon. After the afore mentioned, it’s the best PvP one in my opinion and is pretty awesome in PvE too.
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Wow so focus on a handcannon but not broken hunter supers ok
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They already responded to the Spectral posts. Meaning it’s getting nerfed.
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Edited by CreoleKaiju: 3/16/2019 11:19:57 PMIt’s almost like he is providing specific feedback to a question someone asked/issue someone brought up. Are people literally expecting them to laundry list all issues when addressing 1 concern? That sounds like the dumbest thing.
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Would be nice if you could add kill tracker to it
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I think it’s good where it is. Been able to get easy 2 tap kills when the perk is active. Only bad if you can’t aim.
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My main issues with Thorn are the recoil animation doesn't seem to really match the actual recoil at all. If you shoot all your rounds into a wall, the bullet holes are actually pretty close to each other, but it doesn't feel like they are when firing the actual weapon. And when shooting while ADS, the model of the gun is so large it almost completely obstructs my target from view after firing, making it harder to keep track of people in Crucible(unlike larger or weaker A.I. opponents in PvE). Those are my main gripes with the weapon. I don't think the DoT needs to be made stronger, though it could use a little more range. But I understand its archetype(Lightweight) isn't known for phenomenal range, unless perhaps it got a Catalyst that dramatically buffed its stats(i.e. Sunshot, Merciless).
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Now that I know what bloom is, get the -blam!- rid of it completely! Why insert a mechanic that purposely sabatages players aim? You know how many times I've played pvp, jumped in front of someone and bullets magically disappear in their face? I don't think this broken machanic works like you think. Do you guys play your own games? Get rid of aim assist and bloom!
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Edited by Phobos113: 3/17/2019 5:54:59 AMPlayers have wanted bloom to go bye bye for a while now (all the way back in D1 even), unfortunately that's probably not on the table as something they will cut.
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Not just a recoil reduction for thorn, but a recoil reduction FOR ALL HC'S ON CONSOLE EXCEPT 180'S!
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Why is there no mm for the strike?? Also 660 power requirement....why???
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Because git gud
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Im just not gonna play till thorn gets the buff it needs
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Bloom needs to go. Howw many times do you need to be forced to alter or remove it from your games to get this? Reach you were forced to implement no bloom playlists, 343 removed in eventually. D1 you added it in December 14, was fine as it was minor, you then went way, way too far with The Taken King and hand cannons were unusable for 18 months until you almost entirely removed bloom during Rise of Iron. You already got this right in Rise of Iron, use severe damage and accuracy drop off to keep hand cannons in check with a very small amount of bloom. That's it, it's s problem you have literally solved once already.
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Really bloom is an outdated mechanic that shouldn't have been introduced in the first place. It adds randomness to a precision style of weapon, what you (Bungie) consider to be pacing our shots isn't what we (the players) consider pacing our shots, and bloom ( from what i can tell from slow motion hand cannon gameplay) can compromise the iron sights depending on the frame, the sight options, and the perks. That's why 180's like westfall, service revolver, and not forgoten are ao popular right now. The other hand cannons are simply to inconsistent to be competitively viable...
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Soul Devourer is an exotic perk, yet it's worse than Kill Clip. It needs to be changed so that it works like memento mori. Alternatively, at least have the souls that drop after killing someone travel striaght to you in the same way the Ionic Traces do for Stormcallers.