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3/10/2019 2:02:20 AM
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I disagree. "Suck it up or get lost" is exactly the mentality killing Destiny 2. Instead of driving people away, Bungie needs to be incentivizing those once a week players to actually play more than once a week. What do THEY want from Destiny? Why should THEY play Destiny and not Anthem, Apex Legends, or Fortnite? How can Bungie cater to the casual player while still maintaining a hardcore playerbase? By listening to streamers and hardcores, Bungie has rapidly been chasing away everybody who actually cared about Destiny. Progression is heavily throttled while the power cap climbs ever higher. Keeping gear is treated as some kind of game-breaking exploit when it's not. PvP is an unbalanced mess that puts gear over skill and matches randoms against full teams. Lore has become an afterthought [i]at best[/i]. Grinds are so goddamn out of control that just trying to get to the point you can do [i]recent[/i] content updates like Black Armory and Joker's Wild are frustratingly tedious. I used to run strikes for hours. I used to be a regular in the Crucible. Thanks to the -blam!-ing chores list and the throttling, I've been trained to disregard anything that doesn't give me powerfuls. Once the list is done, I stop playing, because there's no incentive to play past the chores list. [i]THAT'S NOT HELPING THE GAME.[/i] By putting all progression behind weeklies and dailies, by requiring enhancement cores for infusion, [i][u]by catering to hardcores[/u][/i], Bungie has caused Destiny to hemorrhage. Joker's Wild was a brief jolt, but even now players are realizing it's all just more arbitrary, pointless grinding on top of a heap of bad decisions. If Bungie wants to save Destiny, they need a balance between their hardcore and casual gameplay, and right now, there is absolutely [i]no[/i] balance.
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  • @Insanotim42 You're absolutely right. The game is far too geared not only toward the hardcore, but the try hards. I only play one game: Destiny 2. I put in a lot of hours on this game. I play at lest three hour everyday, but I'm mediocre at best. It doesn't matter, for the most part. I came to Destiny late in life after never ever playing video games. So, it's not surprising I suck. But not only am I mediocre, I don't have a team. So, Luna's Howl has remained outside my grasp. I can't reached fabeled solo queuing. I'm just not good enough to do it without a team. Ok, fine. "Get gud, scrub," is what half of the people in this forum will say. But then I have to play a bunch Luna's Howls and Not Forgottens in quickplay. It's ridiculous. My ELO is bronze level in Clash in Destiny Tracker, but I find myself playing diamond level players. Of course, I get stomped, but what is the point? I love Destiny. So, I put up with it, but honestly sometimes I ask myself why. Anyway, I am sure many casuals get stopped a couple of times by try hards rocking Not Forgottens in Quickplay - Quickplay! Which is supposed to fun and casual - and then they decide to never play again. They need to bring back matchmaking and ban teams in Quickplay or allow players to choose. I honestly never want to play a stacked teams again.

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  • When I mention cater I more mean [i]listen too[/i] since we have the most to say about buffs/nerfs/adjustments (we’ve lived the ever changing meta in D1). I could honestly go on for hours about what I’d do to exotics to make them all relevant for example. As of right now, the mass droves of casuals posting and crying “NERF THIS, NERF THAT” is what killed D1 PvP nearing the end of Y3 and it’s very apparent the same issue is arising in D2. I do agree casuals need to have a reason to come back week after week because like you said; it’s a way to win them back and ditch other options for the afternoon. As of right now Bungie is in a state of limbo where they don’t have proper replay value for either audience. It’s painful to grind to max light, 1 level at a time for 5 hours of gameplay is hell on earth. Theirs so many things Bungie could return to remedy this, return loot drops at the end of strikes and crucible that would drop 1-2 above/even to your light. Bringing back strike look worth of chasing!! Make nightfall’s have a higher drop chance. Create a larger legendary weapon library with more divers stats worthy of grinding (honesty the library isn’t too bad but 70% of the weapons are overlooked due to them being garbage). I used too do all the same things bro, I’d grind strikes endlessly because I knew their was a reason to play (something worth my time at the end of my grind) Even crucible, I’d play for HOURS just to have a god roll Luna drop (still don’t have one that I want) Bungie needs to seriously get all their ducks in a row and find out what type of game they want to build onto.... As it stands, I can see destiny 2 returning to the glory days of D1 remain the same. They need to find a good balance where RNG aspects are forgiving yet not too baby. They need to find a leveling system that doesn’t feel like you’re stuck in one place. They need to find tune PvP and weapon balance so everything can feel OP in their own way. I really do miss D1.... I’d like to see D1 Y3 age of triumph in terms of replay ability and balance. Where every arc type felt good (minus a few things [i]sniper flinch[/i] 👎) Along with every raid brought up to Max light and gave you beautiful armour to boot 😀

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