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Destiny 2

Discuss all things Destiny 2.
Edited by Lost Sols: 3/9/2019 12:44:33 AM
169

Things are looking kinda bleak this week, but here are some ways Bungie can start to right the ship.

1. Start not just listening to, but actually engaging in conversations with the average player. We all understand the power and influence that the big names have with their massive followings, but they aren't the entire community and 100% have proven to not share the regular player's thoughts on the direction this game should have headed. We are 4 days into Season of the Drifter and these forums have been filled with posts giving feedback on why players have been disappointed with it and where the game is right now, and there isn't a single Bungie reply to any of them. I have huge respect for the community team and everything I know they have done for this community and I think they get a ton of grief that isn't deserved, but I also think it's beyond time to retire "we're listening'' and to start talking with the players on the forums and asking follow up questions and engaging throughout threads. Drive-by community management didn't work in 2014 and it's not working in 2019. When a big name influencer can post complaining about snipers and there's a pinned post asking for sniper feedback the next day and we constantly see big names engaged with when they complain about things, but then 7 months of infusion complaints get ignored outside of one statement 6 1/2 months in, that's not a healthy, functioning feedback loop. 2. Get rid of meaningful infusion. I don't care how many people go into the complaint posts to call others lazy or to say it's not an issue. It is an issue and it's cost you thousands of players for literally no added value in-game. If anyone wants to wear and try whatever drops for them, they can. We don't need how we play constantly dictated and forced. 3. Stop constantly dictating and forcing how we play. I loved D1 and D2 Y1 where I could play what I enjoyed. Sometimes it was strikes, sometimes raids, sometimes crucible, sometimes patrol, sometimes a bit of all of it, but when I really got into an activity, I loved being able to log on and play what I enjoyed at the time. Now we have to play everything to level. "Oh it's just Bungie getting people to try different things'' I've played the game since launch. I'm not a child and I don't need Bungie to force me to sit at the table and eat my veggies if I don't like my veggies. If we like Crucible or strikes or whatever, we should be able to get lost in those activities for hours, days and weeks if we want and not be punished for it by not being able to keep progressing in leveling. 4. Fix the leveling system. This new model of constantly having to go back and grind the same content over and over for another 50 levels is not good and there's literally no point to a level increase this season. Tier 3 Reckoning? All three tiers could've been tuned to be endgame without raising the power cap. The initial grind was insane. It took me 2 1/2 months to get to 600 and I played hundreds of hours. I said then that I was okay with it if we didn't have to immediately turn around and do it again, and sure enough, I got 2 weeks at 600 before it went to 650. That's not why I play this game. I'm not here to constantly grind levels. I haven't played my Titan or Warlock since the end of November because it's too much and the game doesn't respect my time. Now there are the bounties to allow us to level lower characters quickly, but then it's a 24 Infusion core investment just to equip the PL 640 gear once players get there. Hope players had stockpiles when they stopped playing. Oh and then good luck with everything dropping one PL over character level/ The way we level and the power drop system has been broken since Forsaken launched as well. Its great there are powerful bounties everywhere to let players have lots of options to play, but we should also be able to keep progressing by playing what we want. The fact that rank rewards for valor and infamy (that take hours to rank up) drop 20-30 power below or character is a joke and one more thing that doesn't respect our time. Right now there's backlash over powerful drops and even big names are starting to complain about drops in general. Regular legendaries have been token blues since Forsaken launched. They give us nothing. Why would they drop so low that they can't even raise up gear pieces that won't drop for us elsewhere? It's insanely frustrating to get 7, 8, 9 powerful drops in a row that aren't ups because they're lower than the equipped spot, but still one higher that our character level because a Class item refused to drop and is 10-12 power below our level. If regular legendaries could drop within 5 of our character level, they could still have meaning and help us progress. Also to the drops one over our character level, that's great for daily bounties, but weeklies should have been at least 3 over since launch. It was ridiculous that the Dreaming City was the only place outside of the raid to get decent level drops for so long and made me hate going there after months grinding it. 5. Give PvE a Valor/Infamy equivalent and again, give substantial rewards for ranking up and not some garbage legendary 30 below our power that we've gotten a hundred times. 6. Fix matchmaking across all of PvP and start building the crucible for everyone and not just the top 10%. 4 1/2 years of listening to the people with the highest kds and the rest of us not getting a say because apparently kds=knowledge has shown pretty definitively that the more influence they have; the more everyone hates the Crucible. 7. Recognize that a hell of a lot of people log on and play this game solo and start factoring that into design decisions. I understand it's a multiplayer game and that's wonderful, but building in better playability, be it solo matchmaking, better/more matchmaking for endgame activities like Nightfalls and raids, or endgame content tuned to be equally challenging run solo or in fireteams as D1 Y1 Nightfalls were as the difficulty scaled to team size, it can be better. 8. Stop defaulting to RNG for everything and respect player’s time more. Whether in titles, gear, weapons, leveling, whatever, RNG has a place and function, but it is not and should not be the end-all-be-all. 9. Update the Planet vendors and bring back the Faction vendors with either new gear or at the very least year one gear updated with year 2 perks and new rolls. I have no issue with the Eververse changes that were made this season, but I do have an issue with EV getting new armor, ships, ghosts, sparrows, shaders and emotes every single season and the actual game Planet vendors haven't gotten a single new gear piece since launch. This game is starved for loot and there's more new content in the EV store this season than in the actual game itself. That's a really big problem. 10. Let us re-roll our armor. It's insane that it's basically impossible to ever get an exotic armor piece with perks that benefit how we play, but it's not just exotics that need to be able to be rerolled. The current system is one of many that exist to just be ultra-punishing thinking it will make us want to grind forever to get a perfect set. It doesn't. What's more, rerolling would be an incredible way to have an actual rewarding material sink if done right. Infusion as a mat sink is hot garbage. Rerolling would be an actual reward for effort. 11. I know that players gave feedback in the past that we liked arenas and it's great there have been more, but we don't need a new one every single content release. Again, it's another example of Bungie and extremes. PoE was cool, CoE was awesome. CoO was meh. Archon's Forge was cool. Escalation Protocol was great if we could get more than 3 together in it. Blind Well was fun for a couple months. Haunted Forest was actually one of the best things the game has ever seen and a brilliant rework of the lackluster Infinite Forest. The Forges were okay for a few runs each. Now we have the Reckoning. I sense a pattern here. Destiny is all in on Arenas, but what do all of them have in common? They're all activities that took up I'm guessing a ton of development time and resources to ultimately all be left behind shockingly fast. I'm not saying we shouldn't have them or more of them, but I am saying that they should stay relevant a hell of a lot longer and we shouldn't need a new one every single content release, especially when we don't see things like more Dungeons and Whisper type quests that have been genuine highlights across the full community spectrum. 12. K.I.S.S. Destiny is a game and at the end of the day the point is to have fun, to be entertained and to escape to its worlds; not to be bottlenecked, spoon fed, hand held, and made to feel like it's a job or punishment and the minute players start giving feedback that things just aren't fun, take a step back and ask if things are being over-complicated and what it is that makes it FUN (for everyone), and then ask questions and engage with everyone and not just the ones everyone knows. Thank you.

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  • #9 👍👍👍. This might be the singular, most glaring reason why I have lost interest in this game. Tired old loot from day one still being the main drops and rewards from many of the regular activities.

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