"WE WENT BACK TO THE BOARD AND LOOKED AT EVERYTHING AND SAID, ‘HEY, HERE ARE A COUPLE WEAPONS WE FEEL LIKE ARE IN A REALLY GOOD SPOT.’ AND BY ‘REALLY GOOD SPOT,’ THEY’RE KIND OF HOT. THEY’RE PROBABLY TOO HOT FOR D2. IN D1, PEOPLE WOULD HAVE SAID (PROBABLY CORRECTLY), THAT MEANS WE WOULD NERF THOSE THINGS. THEY’RE NAILS THAT ARE STICKING UP OUT OF THE BOARD, AND WE WOULD HAVE HAMMERED THEM IN TO BE EVEN WITH THE BOARD. FOR THIS UPDATE, WE DID THE OPPOSITE. WE SAID ‘THESE THINGS ARE KIND OF HOT. LET’S BRING EVERYTHING ELSE TO THEM.’ SO WE STARTED RAISING EACH THING UP WHETHER IT BE IN PVE OR PVP.”
So what happened to this mentality back in Curse of Osiris, Bungie? Why don't you understand by now that as players we don't want these changes? Why can't you bring the weaker weapons and gear up to be on par with the fun and powerful gear? No one complained or told you to nerf code of the juggernaut. No one complained about Whisper of the Worm. 9 shots? Really? Out of the past 4-5 years, this is the absolute worst update yet. Well done
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Edited by TotalDramaGamer: 3/7/2019 2:16:17 AMI honestly feel like if Bungie had any sort of consistent grasp what a 'reasonable' nerf looks like they would be getting a lot less flak. I mean, look at the flood of 1 eye mask change posts, right? Oh wait, there isn't one, because Bungie didn't decide to make it completely useless. If they had kept the reserves around 12-14 rounds the Whisper backlash would be much smaller. TBH, we got a lot of great buffs. It's just the fact that Whisper got mercilessly slashed by 50% (hmmm... where have I see that take happen before... *warlock cries in corner) that it's all blown up like this. Seriously though, I still think Whisper should have 12 in reserve at base. 9 is just... really low...