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Destiny 2

Discuss all things Destiny 2.
Edited by roadrage424: 2/21/2019 7:40:08 PM
128

RNG has been broken for FAR too long

-54 runs for DFA when it first came out -99 EP ...COMPLETE RUNS...for Ikelos shotty when it first came out -250+ Leviathan encounters for Skyburners Catalyst -65 Calus kills to get the raid ghost Others I have seen: -30+ runs for 1000 Voices (they quit the game) -20+ runs for Anarchy (they quit the game) -no ship (have ran entire ST 3 times each 3rd week helping someone...still no drop for him. How many runs is that since Foresaken drop?) The point is, the RNG is broken and there has been NO ATTEMPT to fix the whole platform. NF seems to be better to a small degree. There is a fine line between giving things away vs bad RNG. Personally I would rather deal w bad RNG, but both suck. A proposed fix to this would be an unlock at the respective vendors. This is only an example: to unlock the Ikelos EP weapons at Anna Bray....50 final boss clears, 500 resources, 50,000 glimmer. That's a lot of stuff to unlock them. BUT after 50 clears, you KNOW you can at least obtain the weapon. Up to this point, the same RNG we have now could take effect. ***All specific RNG legendary dropped items could be done this way*** this would NOT apply to QUEST specific legendaries such as Luna's Howl, Not Forgotten, Redrix Broadsword, the Zavala weapons. (U want those weapons? Do the quest!!) Exotic raid items like Anarchy, 1000 Voices, catalysts, Ghost, etc would have escalating drop chance, OR you could buy from the vendor with ONE HEFTY PRICE TAG...ie, Anarchy-->100 Scourge Clears (any "clear" would count even if u got the chests on all 3 characters per week-apply to all items) 1000 Voices --> 100 Riven LW clears Catalysts (Leviathan)--> 5,000 Calus tokens EACH (15,000 for all 3) Random Roll strike specific (ie NF) loot could have a base model at the vendor with the absolute worst perks for that respective weapon just for the sake of unlocking it - this would be free after 10 attempts. Random rolls / curateds would still stay in RNG Some will argue that a looter game should be 100% RNG. And up to a certain point, I agree wholeheartedly. But when you have invested 2400+ hours into a game and still cant get some RNG drops to complete Triumphs (which dont award u anyway) is proof that the system is broken.

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  • Attrocious how much time they expect people with actual lives, to have to invest for such peurile reward. And often soon after all that time and effort, they'll NERF the dam weapon.🤬

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