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Destiny 2

Discuss all things Destiny 2.
Edited by Lost Sols: 2/20/2019 9:16:11 PM
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D2 PvP dropped below 500k players yesterday. Is it time to discuss player population and the state of the game yet?

14 million people/accounts have played D2 since launch. Yesterday's population: PvP- 490.5k PvE- 570.9k [quote]Edit: shout-out to TattooedOni who pointed out that DTR numbers include Gambit. I did not know that. Yesterday's Crucible was actually 345,415 and hit a low water mark of 268,000 on February 9. Those are as bad as the game has ever seen.[/quote] It will be interesting to see what they bump back up to with the release of the Season of the Drifter, but these numbers are reaching the same lows the game saw in D1 year 3 and D2 year 1. One could obviously make the argument that it's just players siphoning off as the game gets further into each content release, but here's the issue with that; we have been told repeatedly by the anti-sbmm crowd that SBMM was there reason population numbers dropped in D1 and D2 Y1. We also saw the game bombarded by all the "dead game", "D2 sucks", etc comments all throughout year 1 from both community in general as well as from the major influencers. Yet here we are, after an expansion in Forsaken that was extremely well received at launch and generally hailed as one of the best Destiny content releases and one that "brought back the hobby", and yet we're approaching half-way through the annual pass and not only are people not logging on in droves, there's not even a hint of excitement for season 6. This isn't indicative of a game that's returned to "hobby" status and it's incredibly worrying for the remainder of the year. So my question is, what went wrong and why are so many leaving the game? Obviously there's a lot going on right now with Apex having it's huge surprise launch, as well as Anthem and Division 2 out/about to release, and we are in the final week of the season. Those things taken at a glance and in a vacuum would definitely explain away a lot, but it doesn't come close to telling the entire story. For as much as Forsaken added to the game in terms of investment and things to do/chase/grind for, the numbers have been in a decline since before this season began and have continued to fall throughout. This is something that all these changes to progression and the amount we have to grind for everything was supposed to curb. "SBMM makes people stop playing", so Bungie removed it and people have stopped playing faster than than they ever did in D1 and considering the current lack of a massive anti-Destiny campaign like the big name influencers waged in year one to help drive people away, it's staggering how quickly players have left what should have been a light-years better Crucible experience over year one with the complete sandbox overhaul and return to 6v6. I was fortunate enough to attend the Summit and I know the narrative players had going in, the quality of interaction we experienced and now I've seen where we are and there's a massive disconnect for me. I know most of the people in the rooms wanted a far more grindy game, but I never thought that every positive change vanilla D2 gave the game and franchise would be shuttered and we'd see another massive overcorrect; and yet that's what has happened in my opinion. Forsaken and subsequently Black Armory went too far. I'll start with matchmaking because I've already mentioned it as well as written volumes on the topic over the course of the season. I think we can finally dispel the notion that skill in matchmaking is what's driven population declines, again particularly seeing how well received the sandbox is now vs year one. I've said this many times already, but we never got to experience year 2 PvP and all the positive changes with any semblance of fair matchmaking in QP or Comp. Comp has its own fair share of issues there, but QP was easy. Just don't remove skill factoring. Yet that's exactly what happened and in a season where I have ranked up valor 9 times, only 1 of those ranks has been in QP because it's so freaking brutal. It's also made my friends stop playing it outside of needed bounties or quests. No one I know wants to log in just play QP because it's fun, like we did throughout D1 and even in D2 Y1. It also says something that as broken as IB is with rules and scoring, that it's still so incredibly fun with the new Sandbox paired with decent matchmaking and more fair player vs player engagements, that I've ranked up almost 9 Valor ranks playing it. Then there's the sandbox that is admittedly a lot better than year one and at one point in Forsaken, I thought maybe the best ever. I've dialed back from that a bit as year 2 has progressed and we start to see a rippling of little issues that grew throughout D1 with balancing. I never thought year 2 needed kill times dialed to 11 and I think that's starting to be an issue with no ceiling for great weapons without breaking play. Special weapons were really well balanced in year one and just simply adjusting the ammo economy and reworking the slotting would have been a huge start there. They didn't need to have best-in-slot weapons in every slot though or the massive performance boosts to shotguns. Primaries were in a very good place as well by the end with exotics showing how kill times could be quickened without removing the ceiling across the board. Grenades and ability cool downs needed the biggest buff going into year 2 and those were nailed perfectly. I still contend that had year one had the grenades and CDs we have now, it wouldn't have tanked nearly as badly. Heavy was too prevalent in year 1, but it had to be to break up team shooting since that was the only way to use special weapons and again, grenades and abilities were so poor that there were no real neutral games. Then we got fun new supers in year 2, but inexplicably they were given insane damage resistance, durations and/or damage, as well as mods to get them faster. Players with supers in the first minute isn't uncommon. They were too slow charging at launch, but buffing them up to D1 rates would've been great. Instead we went well beyond. Then finally there's PvE that I used to play all 3 characters every week for years. Now I have played less an hour of PvE in the last month. I haven't played my Titan or Warlock since last November and I'm not looking forward to SotD pushing power to 700 and having to regrind another 50 levels and not because the leveling up itself is a bad thing, but from having to deal with the ridiculous infusion economy to just be able to wear and use what I like and already have again. Beyond that, the further up the cap goes, the less and less desire I have to ever even think about leveling one of my other characters again. As long as the current infusion economy exists and forces me to play wearing and using gear I don't like, I won't be touching another character; and for all the awesome content Forsaken did bring to D2 PvE, the experience of playing it was really soured by not getting to use what I had and loved and absolutely hating my characters because they looked like such garbage. I'll never understand the hard stance taken on this or what meaningful infusion adds to the game. It's the single worst change to PvE ever made. Then there's the oversaturation of RNG. Grind is fine. Things like Titles were great. RNG dialed to 11 in everything? Not so much. And finally, I think random rolls were done wrong. I don't think they're bad with the variety of weapons they've added, but making them random rolls of each was a mistake. Destiny is a looter-shooter and so lots of loot is good. Destiny does in a sense have a lot more loot now, but it's completely undermined by how it was implemented. My 10th version of Better Devil's is still just another Better Devil's dropping. Cashing in a pile of Crucible tokens and getting 6-7 Anonymous Autumn's isn't any more interesting. What could have been a lot more interesting is if instead of making the different rolls random versions of the same weapon, is had they been their own named weapons. Even if they had the exact same skins, seeing all the different weapon names all with their own unique set rolls would have been way more interesting. It also could have solved the collections problem for not being able to pull random rolled weapons out. If each was it's own unique named weapon, that isn't a problem anymore. It also gives more clear rewards to chase with a specific named weapon vs a random variation of one, and yeah not all would be as good and there world be standouts, but it would also make kill feeds a hell of a lot more diverse which would go a long way to curbing nerf requests, and if a particular weapon was way too prevalent or good, it would be a hell of a lot easier to tune that one gun vs tuning Better Devil's and having that affect all variations, which seemed to me the entire point of static rolls to begin with. I hope that the things and other community concerns are at least topics of conversation within the studio. I really feel a huge disconnect from this game that I still do love and think could very easily be course-corrected to a game that truly is a hobby game that has something for all levels of investment, but that starts with understanding that the balance needs to fall in-between what D2 was at launch and is currently and ending the cycle of pushing too far when all that's needed is a light touch or digging in and refusing to acknowledge issues as players leave in waves. We're all here because we love the game and franchise and want it to succeed. I hope the future is bright.
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  • You guys know D1 has had lower numbers than this before right? I know I'll get downvoted for saying that. But the numbers are available https://www.reddit.com/r/DestinyTheGame/comments/7rsnau/i_was_bored_so_i_scraped_destinytrackers_archive/ Pay attention to the graph and dates Another chart from destiny tracker Pvp numbers under 250k a month after age of triumph released. And under 500k during the age of triumphs release https://mobile.twitter.com/destinytrack/status/864164475951362048 Pve numbers are also kinda where they are now

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    • Most games can't hold 200k pvp players alone much less years after launch. D2 was bad from the start these numbers mean nothing when events like IB and Crimson come around because most people don't breathe destiny just look at the top percentile of d1 vs d2. Most people left before forsaken and not many returned. The game is old. ????

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      • That's actually not a bad number considering the time of year. Often between expansions player numbers drop. When season of the joker comes out player numbers will increase again.

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      • Haven't touched game in two months, best decision I made. Apex Legends and now Crackdown 3 are my poison along with everything else but Destiny. Lol. Game is a flop.

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      • Pretty solid write up. Now if I’m being honest with myself I feel like I got more than my monies worth out of the game. I played the heck out of it doing what I enjoyed. That being said it felt almost like an addiction and I’m kind of glad I got burnt out on the tedious gameplay loop that was involved and able to move on to other titles. The infusion system really killed it for me because there is enough gear/skill combinations to warrant making those sets. But as you know the infusion system discourages these trial and error discoveries forcing you to use what is most effective for the long haul. The economy is broken and restrictive. Putting a cap on materials and glimmer in an effort to control “how” you play instead of adding anything to the play loop. They could have made increasing your glimmer cap a segmented goal for instance. Now it’s turned into “I hit my cap so we need to stop what we’re doing so I can find something to spend it on” inconvenience. They want getting exotics meaningful but the only meaning behind them is your choice taking up an exotic slot. Why have a limit? Let us use these exotics to tailor our skills that the limited 3-way subclasstrees do not. There are now a plethora of exotics but I’m willing to bet as far as armor goes the preferred choice is very limited for the majority of players. As for weapons go I don’t see a lot of differences in setups. People doing end game activities don’t tend to give up their Ghjallerhorn, sleeper or whisper for a suros regime or Prometheus lens. You would be laughed out of the group for choosing your Last Word over those because you can clear mobs with anything but boss DPS is crucial. Why not be able to enjoy both? Which leads to my assumption, crucible. The inability or refusal to separate PvE and PvP is murdering the game. Tweak one thing to make it fair in one and it becomes too weak/overpowered in the other. This is not only problematic from a design standpoint it also leads to unneeded toxicity in the forums as you create a division between the two groups. A lot of changes I have seen are pretty extreme of late. Almost a knee jerk reaction in an effort to bail this game out. Changes in economy from one game to another, exotic buffet line with limited options switched to a drought of over diluted, random rolled duplicates. Full expansion releases to drip fed, Grindy content. I could go on but I have “things” going on and need to go. My quick two cents worth though.

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        • How long ago did d2 release? Atleast a couple years, and to think you still have roughly a million players a day, thats nothing to scoff at.

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        • International or just U.S?

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        • Edited by whateverman7: 2/21/2019 7:48:33 PM
          The state and population of the game are fine. The game has been out for 2+ years, so of course the population will be lower compared to when the game was first released. That happens for all games. Also, the fact that around 1 mil still log in daily to play a 2+ year old game, with so much comp out there, is a good thing. There are plenty of games that wish that many people logged in daily.

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          • From Charlemagne (Discord Bot) !pop command (population tracking) D2 Population: February 18 Overall: 698K PvE: 606K PvP: 348K PvEvP: 170K Raids: 74.2K Event: 168K via warmind.io | Guardians Tracked: 25.4M WARNING: My functionality in Direct Messages is limited. I can not show more than one profile or character at a time. D2 Population: February 20 Overall: 671K PvE: 569K PvP: 315K PvEvP: 146K Raids: 74.8K Event: 238K via warmind.io | Guardians Tracked: 25.4M WARNING: My functionality in Direct Messages is limited. I can not show more than one profile or character at a time.

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          • I've been actively recruiting for my clan for the last 3 months. We normally have 20 players on at any time but the last 3 weeks have been dead. Out of 7 pages of ps destiny friends I had 5 people on tonight.thats the lowest I've ever seen it. Hopefully this is just a lull before the new expansion otherwise the game is in trouble.

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          • I am having [b][i][u]fun[/u][/i][/b] in Iron Banner. Two characters, about 3 hours each, all bounties done... except orbs, still struggling with that one. But, having fun is the key.

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            • I’d be interested to see the numbers at the end of each content drop to see if they line up, could be as simple as a combination of most players having done everything right now plus Anthem being in early release. I know for me there is really nothing new to do so I’m shifting the majority of my time lately to other games before Jokers Wild

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            • yeah PVP is a grind fest now. Apex came out and 300,000 players left Destiny.

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            • I'm pretty sure that's Guardians not players. Example: 1 person signs in and uses 3 different characters it counts as 3 not 1. Plus, it's 5 different platform and both games, so the numbers are probably lower.

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              • Hopefully we see those numbers get much lower. All the feedback and complaining in the world means nothing to Bungo unless they have hard data they can work with. I’ve been voting with my play time. I was a daily player for years and I haven’t played a solid session of Destiny in weeks and it feels good. I play games to unwind and have fun, not to feel constantly frustrated.

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              • why not tackles the simple things like Nightfall matchmaking? I mean really.

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                • Since a moderator replied to this post upvotes have more than doubled and replies have at least tripled, but you know how misleading numbers can be. :)

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                • If SBMM exists, why do my teammates suck most of the time? Why are stacks still being paired against solo players? I should be able to hop into QP for a chill game without half of the lobby running DRB/LH/WC stat farming, having to sweat my ass off just to keep the match from being a mercy. I think Bungie has indefinitely shelved Trials because they know nobody other than super sweats would play due to the current pinnacle weapon meta. I don’t know what it is, but D2 as a whole is not nearly as enjoyable as D1. All Bungie needed to do was take crucible from the end of D1 Y3 and add current levels of flinch to snipers and it would be nearly perfect. Maybe they just need to make a generic clash playlist where no supers can be used , and only set weapons not available elsewhere in the game that rotate weekly (they can only be used in that mode, the week they are in rotation; afterwards they are removed from inventory).

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                • That’s [b]way[/b] more than I thought were participating in pvp. Way to go Bunjoe 🤪

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                • Great post. Especially regarding the NEED for SBMM. Without it, the top 10% feeds on the bottom 90%, which is why you see such a huge drop off. No one enjoys getting destroyed by far better players every game, over and over. I’m old, my eyesight sucks, I’m not going to get better. But when SBMM was a thing, I still played a ton of crucible because I could compete within my lobby. My lobby wasn’t constantly filled Luna’s and Not Forgotten’s(or redrix back then). I was still killed tons, lost plenty, but at least felt like I could contribute without being humiliated. The only ones defending the lack of SBMM are those who enjoy easy bullying of the weak. [b]How else do you argue against fair and close matches?[/b]

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                  • From "Forsaken" launch on for about 6 weeks it was great. Then the grind increased. By the time ba dropped (and I own the season pass) I stopped 1 day after. Rewards were no longer worth the time sink. I liked crucible, but without some type of sbmm I'll never play again. Good players don't want it cause they have to play other good players i.e. no pub stomping. Idk, pretty much gave up waiting for change, just gonna sit back and watch the lights go out.

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                  • Edited by Octopus: 2/21/2019 12:18:55 PM
                    destiny is just a s***y waste of time, simple as that, and it seems ppl start to realize. bungle's destiny: hype the crap out of it, sell and try to get a lot of players playing your game. in the beginning players have fun, until they quickly realize that it's the same crap over and over. but still, players play all of this utterly repetitive, dull, flat, boring crap to get hands on this beautiful loot. doesn't matter that the grind was NEVER fun and nothing like a pathetic job, but once you have the loot and can show it to everyone on the tower you just feel fine... with the only problem that just after the shortest time, just a few months, ALL the hard work and ALL the effort, ALL the time of your life spent was just wasted, as bungle simply throws the middle finger at your screen and leaves everything behind, as it's the most comfortable thing to do for this fools...so was it cool doing all the crap? well, i doubt it, as as said, most times the activities didn't even feel like fun, but like a -blam!-ing job... now, the dlc's is knocking on the door...are they good? hell no! they are crap. and why? easy, because bungle is already working on the next title and no one at their -blam!-ing pathetic studio gives a crap about the current game...it's the new they put their time into, getting some full prize sales again...and meanwhile, dip feed you with wimpy content...content, that becomes obsolete with every content following...this is so ridiculous, laugh or cry, it's on you... dip feed the crap out of you for a year, keep you on the hamsterwheel with it...and after a year, when everyone's already reached a limit of sickness, release the meteor dlc and please them again for a few months...then, dip feed rinse and repeat... use all the crap you sold like for 4 years, hype it a bit, why even bother create something truly new? it's funny how ppl always blame EA and well, also don't like them...but when i use the word "dislike" for EA, i'd need to use "hate" for bungle! no matter how bad they are, their dlc's NEVER sell you old stuff, NEVER have you do the same crap over and over, BUT expand the -blam!-ing game, not shrink it and leave all stuff behind! why even bother playing destiny, when it's a short-lived pile of crap, where you do boring crap over and over again, for old stuff, that's not even relevant for longer than a few months, getting feeded with underwhelming content, because they already work on the next title to repeat this cycle? why? anthem, not sure if i buy, as rn i play the crap out of fallout 76, will be supported for YEARS! same as fallout 76! all you do will stay meaningful! play towards stuff MEANT TO STAY relevant for LONGER than just a few months!!! and i believe the div 2 will be also like it... no dip feeds, because no time to improve current game, as the time is needed for the nxt title already, BUT games meant to be supported with content over YEARS! how games as a service should be and the ONLY way this crap makes sense!!! however, i'm not even bothering with this destiny bullcrap anymore, did for 5 years...900 raids veteran since d1 beta, but unable to log in for weeks, months! as this game has become a -blam!-ing joke! you know, games should be FUN! and this is something Bungle has no clue off and lacks competence and capability to implement in their pathetic game! yesterday was on fallout 76, sitting in my home, when 2 players came along and grabbed the instruments on my house and made music...i joined them, grabbed the guitar and played music for fun, until a 4th came along and also joined...4 players doing nothing but playing some music on my -blam!-ing house and was -blam!-ING FUN!!! this is just one of many things games can have, small little details, where you feel the love in a game, the love when created, while destiny is only rage, anger, frustration! as a simple look on lfg just shows how much it's all about the fun^^ lmao^^ this crap game is a JOB! and even if bungle would decide to copy and implement also some kind of neat feature, it will end up like everyting in their game...dead, flat, hollow and dull...as they just don't own love! as their dead game just proves. and by dead i don't mean player numbers...destiny might have the best gunplay, nice graphics, but that's not the things that made some of the greatest games ever great! it's the love, the small things...and on this matter destiny is just a dead, ugly game... peace out

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                    • Hey, Apex is the hot stuff right now.

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                    • Being honest here. 500k is still a big ass audience. I've been woking on a game for quite a while now, and if I get even 1% of that audience every day, I'll be one happy guy. Moving on to the issues here. [b]1. Forsaken and the annual pass was over priced.[/b] [quote]Holy hell.. I got sticker shock on the announcement. $79.99 for everything, just for 1 more year of Destiny. You're kidding? Right? An addition of an annual pass? What I saw was Bungie inventing more ways for me to give them money. I already had a bad taste in my mouth. Curse of Osiris was an abysmal addition, and 2/3rds of the new loot was in every verse. Infact... the best addition was the heroic strike playlist. That was my favorite activity in Destiny 1. This was added in a DLC.... when it was launch content in Destiny 1. Not to mention.. story missions as strikes. Nothing says "We are completely out of ideas" like that. Warmind was more of the same.... except there was a dead section in the power level climb. More story missions as strikes.... ugh... Then... while I'm salty about this, they stick their hand out and ask me for more. Nah. This game has problems indie games don't even have, and they don't seem motivated to fix it. I'm not paying into that.[/quote] [b]2. Regression to tired, and flawed systems.[/b] [quote]This entire community were screaming from the hilltops for random weapon perks. It's horrific. You know... it actually show that Bungie had no intention of going back to this system. The problems with collections is proof of this. Also, why wouldn't this community challenge Bungie for something better. Why wouldn't bungie lean harder into mods? It's clear that everyone wants some sort of weapon crafting. So, static rolls, with a way to replace every perk on the gun, and a progression system for each gun would have been much more rewarding.[/quote] [b]3. Remember when they throttled our XP to push loot boxes?[/b] [quote]I 'member. It's forever tainted this franchise and this studio, I haven't purchased anything from Bungie since. Don't forget they also increased the amount of XP required for boxes after that. [/quote] [b]4. Soooo many income streams[/b] [quote]They are doing all of the scummy stuff here. Full Priced AAA game backed by a BILLION DOLLAR PUBLISHER should not include Micro-transactions Paid DLC Loot Boxes Annual Pass Seriously.. Lots of recent titles are moving away from this. Not to mention.... purchasing Forsaken was so confusing and upsetting when people found out they needed to go back and buy all of the DLC they didn't want to pay it, that Bungie relented and just included it with forsaken. I still play Destiny 1, it's the better game. I've learned my lesson. I should wait till the end of a destiny entry and buy all of the complete game at once for a fair price.[/quote] [b]5. The content creators and streamers are designing this game[/b] [quote]Let's face it. I could have 1,000,000 people that agree with me, but because I don't have enough twitch followers no one gives a shit what I, or players like me think. It's absolutely terrible to listen to only the people that play your game for a living and their parrots. How many streamers have a problem with enhancement cores? How many of you do? Why hasn't is been changed yet? How about Hotzman getting hired by Bungie for a bit? Was he more qualified than people already in the industry? What credentials did he have that other industry veterans didn't have? Nothing against the guy, I like him a lot, but I'm pretty sure that he was a Destiny streamer was the qualification that he had that someone already working in the field didn't. Remember when bungie nerfed escalation protocol? After they stated that content creators wanted that mode to be harder and that's why it was so difficult? 'member?[/quote] [b]6. Judging from many of the complains.... the grind is abhorrent now[/b] [quote]Reminds me of my humane design threads from The Taken King days. People that have jobs, family, kids, a home that needs constant maintenance probably feel like the hour or two they have to play Destiny won't advance their light level... so they play something else. Just a theory. I can get lots done in 2 hours of Battlefield V. There's lots of things to chase over there. Oh man... getting the golden gun parts for completing weapon mastery assignments is great. It's a status symbol.[/quote]

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                      • I hadn't played in a while, so I logged on recently, and the place was dead. Friend list had 1 person playing D2, when it used to be filled with D1 players and some D2 players. D2 is dying a slow and painful death.

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                        • Edited by powerdrive1971: 2/21/2019 7:54:53 PM
                          318.733 PVP players yesterday......this includes PC,PS4 and Xbox....the situation is worse than I thought

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