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Destiny 2

Discuss all things Destiny 2.
Edited by ShadowSlasher10: 2/17/2019 7:28:52 AM
0

Ideas for D2s issues.

I been seeing nothing but issues being addressed (also some positives.... unusual but can't complain), but not any ideas that really jumps out at me specifically. Much like remove, skips and making RNG forgiving is stuff that can be valid but not an answer I'll find fun in the long run. So I'll present some ideas that I've been thinking that could be a good addition and resolve for the game. Trials: This is a very hot topic so I'll start with this. After playing Crimson days I've notice that the coordination from Crimson days doubles is very good, even to the worst PvP player from a good PvP player. Coordination is easy with very few teammates. So what's the amount of players should be in a team of Trials? 3.....3 is the right amount. I know Bungie did say that the Osiris Trials is not what they are looking for, BUT 4 or more player teams will not help Trials. Team shooting was one of those strategies that plagued Trials because it worked too well with 4 players, making most strategies moot and making the gameplay stale. 3 is a healthy balance and helps team managements a lot better with variations of synergies and strategies. How you handle systems of Trials will be up in the air, but I expect a unique reward.....(Trials Exotic maybe?) Titles and RNG: So most of the problems with obtaining titles is collecting the items from the badges that require the title. RNG has been the issue with collecting these items. So instead of tweaking RNG, I was thinking of a different addition to the RNG all in 2 words... Skeleton Keys. Yes! Skeleton Keys should make a return in helping to get the desired items in destination specific strikes. Things like Gambit and Crucible should stay the same, but Raids RNG should lower over the amount of completions on unacquired items. Aesthetic design: This is just a preference but so is most of the communities preference. Make the best armour look good even if you make them ornaments. Right now for Iron Banner, I'm using Season 2 armours ornaments (Samurai) because it looks identifiable and cool (my preference) and I'm willing to take that disadvantage to look good. Titans should not always have gigantic parts on their armour and I want decent armour that just bleeds magic. Not going at the art designers, they do some interesting designs, but where is the limit of creativity, these are Guardians, magic soldiers that traverse space, where's that D1 creativity you guys had. Speaking of that you guys are talking about reprising those D1 armours, cool I like that but..... new armour also. Infusion: oh boy. This is a sensitive one but all I will say is treat them like exotic shards. The enhancement core infusion should stay but take it to the exotics and make it pricey. Since the enhancement core sources have expanded it should go to ENHACING your legendry's for masterwork and infusing Exotics. That is all I can think of. Feedback is appreciated and hope someone is looking over it under consideration.

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