I disagree. A good friend got the gun a few weeks ago and let me take it for a spin on his character. Boy let me tell you that was the easiest time in crucible I’ve had in a LONG time. The biggest problem with Luna isn’t its rolls, stats, etc. It’s the -blam!-ing maps. I’ve found that the the average range for lanes/rooms around the map almost always perfectly support Luna. It is almost always in its optimal range, combine that with its perks and stats and it brings it just over the edge. Luna shouldn’t be viable ALL the time, just like someone wouldn’t want a shotgun to be viable all the time, or even a fusion.
It hits like a truck, handles well, and is always in its ideal range. Make it have to stretch a little bit more and it’ll be perfect. Expand the maps a bit
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