Thanks for the feedback. Finding a safe place for Guardians to spawn into a chaotic firefight is something we are always striving to improve. Let us know what maps you think have more problematic spawns and we will take a look.
English
-
Every small map. literally.
-
Equinox is atrocious.
-
Fix Nova warp!!!!
-
Javelin-4 Endless Vale Legion's Gulch Pacifica Meltdown Midtown (not as frequently an issue with spawning NEXT TO people but there is a really easy sniper lane view of the main team spawn location from one end of that outer street to the other)
-
Any map in Rumble. Even in the start of the match spawn you usually spawn on top of someone.
-
Can we PLEASE have different playlists? I really think we need to go back to how we could change what we want to play. Rumble, Clash, Countdown, Lockdown, and so on. As well as make a 4v4 play list with the smaller maps and bring in some larger maps for a 6v6 playlist.
-
PvP has lots of issues. In my opinion you guys should jump in and play some solo under a different names. Play enough to.reset 1 time to see for yourself. Don't stream it or announce it. Put yourself in our shoes. The people that are good at PvP might not complain because they enjoy stomping people.but what about the ones getting stomped. I just got the redrix broadsword yesterday and for.an average or below average player it's hell.
-
I have BS and its BS!!!! Not worth the grind.
-
I believe one of the issues is map size, suggesting he is talking about Quickplay. The maps in play were built for 4v4 matches, so it’s no surprise spawns can be very misplaced. Adding an additional 2 people to each side borderline overloads some maps. Other ones, like the Pantheon remake, are fine. Just most of the vanilla Destiny 2 maps aren’t built for 6v6.
-
[quote]Thanks for the feedback. Finding a safe place for Guardians to spawn into a chaotic firefight is something we are always striving to improve. Let us know what maps you think have more problematic spawns and we will take a look.[/quote] All of them...spawn locations are the same kill run to spawn repeat. Larger maps would help
-
Just increase our spawn shields and we'll call it good! But convergence needs some serious help.
-
Airdrop spawns like Titanfall 1 had could fix this...
-
Have a short spawn shield. This will fix spawn killing. Works both ways. The one being shielded can't fire right away either. Has to move quickly then engage the enemy.
-
[quote]Thanks for the feedback. Finding a safe place for Guardians to spawn into a chaotic firefight is something we are always striving to improve. Let us know what maps you think have more problematic spawns and we will take a look.[/quote] How about making a character damage proof for a set time after they spawn in PvP? It seems to me that this would be an easier solution than looking at individual maps. However, lag cheating and afk-ing seems to be more of a problem in both crucible and gambit.
-
That sounds ok, but then you have a group of 2-3 enemies waiting for your to drop your damage proof protection (guessing that will drop when you move/shoot/aim) Small maps with 6v6 seem to have this issue... (you can experience it in Rumble too) where you spawn in front of enemies because they are steam rolling...
-
None. Dont lose map control, and dont get team wiped. You get an OS on spawn.. and you have special ammo, there is nothing more you need to do. However you do need to allow players to spawn slower so they spawn with their team instead of split spawning.
-
Bring back 4v4.
-
How about your dev team take a look at all maps. You've got the hard data and can see which players have died within seconds of spawning.
-
Survival in competitive. Everytime it seems I spawn and Blam!!! Dead!
-
All of them
-
Edited by SpamTheDamage: 2/12/2019 6:19:47 AMBeen saying this since the change to 6v6, the maps were not designed for that number of players. That’s one of the big things. I’m not sure if you increased the potential spawn locations, and I have no idea how the spawn locations work, but on the majority of maps, it’s possible to spawn trap an enemy team. I can’t remember all the names, but burnout, endless vale, the new “trials of the nine” style map, and the Nessus map from the beta are some big ones that I’ve easily spawn trapped players in. Really, any of the year one maps that aren’t midtown or the leviathan map are pretty easy to spawn trap in. Having one or two players back at spawn to prevent spawn flipping, and having two players spread across the map watching the radar for errant spawns, then having the remaining 2 or three players watch enemy spawn and kill them in staggers, trapping them with team shots and supers. Having a longer duration of spawn protection may be a potential solution, but you really just need bigger maps with stricter parameters on how close you’re allowed to spawn near enemies, or more lenient spawn protection to prevent someone rolling over people with a super as soon as they respawn. Nothing like being shot by the same golden gun or any other roaming super twice in a row when you aren’t playing mayhem. That’s just my two cents. I’m no game developer. Shoutout to you for taking the brunt of the forum fire though. We all know you aren’t the one who changes the sandbox itself, but we do hope that you are relaying feedback accordingly. Transparency is always nice, and there’s still a lot of people with bad tastes in their mouth from some of the decisions Bungie has made. Make good choices and stay awesome ✌️
-
Lol you’re concern is a joke. This game has become a joke. Good looking out though months after the fact.
-
Gambit can be easily camped when invading.
-
Invaders can track. Random spawns would make them incredibly broken
-
It's a 1 vs 4 and the invader glows red. As it is now, you just need to learn the spawns and can reliably kill the invader as soon as they are out of the portal.