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Destiny 2

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2/11/2019 1:33:33 PM
47

Bosses die too fast

In strikes, the boss phase, which used to be a long and challenging fight, is now rendered to 30 seconds of flailing around, firing everything at the boss until it dies. Dying is normally due to misadventures and not the fight itself. A small buff to heroic strike boss health would be appreciated.
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  • Edited by TotalDramaGamer: 2/11/2019 6:14:21 PM
    [quote]which used to be a long and challenging fight[/quote] tbh... no, they weren't, and almost never were. In D1 a 'long a challenging fight' was Valus Ta'aruc eating 1000 Icebreaker shots whilst you camped underneath some stairs. Then, as soon as his health was nerfed, and Ghally was more common, everything just died. Then, way later on, the only other iteration of this was 'insanely damaging bosses' like Kovik with Void burn, with an unkillable ogre, and sniper shanks that unleashed neigh unaviodable death from above. Omnigul with Arc burn and brawler was pretty bad as well. Insta deaths all over the place. D2 had a version of this as well. That Fallen guy on Nessus, the one that drags the fight on without actually fighting at all..., there was a heroic version of that with old melee modifier where melee hits insta killed guardians. Again, more insta death, and that boss fight was neigh impossible without a raid like loadout and strat. -- In short, this is how it's always gone: Boss fights are almost always the shortest part of a strike, every time, no matter the era (except maybe the first few months). OR Boss fights are so grossly hard and unfair that they aren't a 'fight', but rather, a group hiding in a corner and hoping they can wittle their way around the obstacles... because they have no other choice. A middle ground for 'average strikes' or even heroic strikes is nearly impossible when set in a loot based game. They're designed to be challenging the first few times... but then shortly after they're a breeze. If you want something more, you'll have to resort to nightfalls. Most strikes are just not what you want, and really never have been. They've either been consistantly easy, or insanely difficult.

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