If anything has taught me me thing about destiny and it’s design. Is they have no surgical precision in any changes they make to the game.
Warlocks weren’t exactly strong in crucible and apart from some iffy kills through walls, nova warp wasn’t the first thing that should be nerfed.
Surgical precision with balancing the game. Warlocks get dicked and it feels like they don’t play test their own systems out in place.
They nerf the worm husk crown and yet ignore the one eyed mask?
The balance and teams who balance crucible and the competitive system baffles me.
How can teams with thousands of valour points compete against new players and EVEN if the new players did win, they get the same amount of XP?
Why are so many classes and exotic items left as is while the warlock supers actually cops a HEAVY nerf?
Makes no sense . Balance is broken and so is the ranking system needed to obtain actual game changing weapons.
Mature comments appreciated.
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Edited by Corbin1234: 2/3/2019 12:11:01 AMNova warp was op as shit, you could wipe a team up to the spawn then wipe them all back to the other spawn