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#feedback

1/29/2019 1:59:22 PM
4

Crucible Sandbox Suggestions

I would like to voice My opinion on the current sandbox in the crucible. I would like to give a few suggestions that may help the Competitive Game-Mode too. I have been a sherpa in Trials of Osiris, Trials of the nine and now try and help players in the comp playlist. 1.Matchmaking - Revert back to old MM as this may impact lower rankings going up against High ranked players but they will never get to Legend now due to matchmaking times and when you eventually get a game you will only come up against Tournament level players on account recoveries. In a ideal world where destiny had a huge competitive player base this would work well. unfortunately there is not at this moment and time, so to help the community get their desired weapon (Not Forgotten) /Title which others have gotten with ease in previous seasons I would recommend changing it back. I waited 25 minutes in matchmaking yesterday with a 4 man team. My friend playing solo Legend received free wins constantly or put in against a duo. There are tournament level players gaining 500+ glory points playing one game of comp. I don't know how this is even acceptable at this point when players from 3500+ points struggle all the way to legend against four stack teams whilst these "top tier" players are getting a number of free wins. It's really broken and please have a look at it.... or tweak the current MM system. 2.Heavy economy - Heavy dictates the flow of most game-modes Control, Clash, Survival. In a control game it should drop at The middle of a game once. Clash once in the middle and survival once in the third round. Heavy ammo destroys any sort of competitive experience in this game-mode. your Kinetic and energy slot weapons should be used the most in comp thats where the skill gap is and it seems people main wardcliff at the moment with the current heavy ammo spawn times. I think the mechanic where both teams can wave at the beginning of a game it will make the Heavy disappear, Like trials of Osiris in original Destiny. 3. Weapons /Armor - I would love to see a banned list of over powered exotic weapons and armor in the playlist. I believe there needs to be a balanced playing field for both sides here and using one eyed mask, shards of galanor etc. restriction to only movement exortics would be a good idea. in my opinion it just does not fit the game mode. Telesto , wavesplitter are being nerfed as of today but weapons like this or similar should be banned from a competitive playlist. Applying the rule sets established by tournament organizers such as Getrekt or Destiny2EDsports would create a more competitive and enjoyable atmosphere in the playlist.

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  • [quote]Heavy ammo destroys any sort of competitive experience in this game-mode.[/quote] I don't agree with this. I remember players in D1 complaining that abilities were the main problem in competition. Bungie neutered space magic in D2. Now players are complaining that heavy ammo is the main problem. Bungie would be crazy to neuter it, imho. If they did, then players would complain that special weapons are the main problem. On and on and on. My opinion is that the perpetually complaining over competitive PvP players are the main problem in D2 competition.

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