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1/29/2019 1:41:27 AM
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I made a post on this and suggested similar things. I’ve seen other posts do it to. It’s nice to see these ideas becoming a staple in the “Buff Code of the Devastator” posts. I love this subclass but it can be so underwhelming. I honestly really only use it for the throwing hammer. Pairing that with a bow in the crucible is really effective and insanely fun. The entire neutral game revolves around that hammer. It’d be great to at the very least get a hud indicator of where the thrown hammer is. And the D1 Suncharge perk absolutely needs to replace spin-to-win. The R2 smash is where the optimal dps is at so we really don’t need a subpar dps move. We need an attack that can take out aerial targets. I just wish Burning Maul would get the Spectral Blades treatment. SB got buffed so much that now it’s arguably the best roaming super in the game.
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  • Edited by thesith411: 1/29/2019 1:52:58 PM
    I'd made and collected a bunch of buffs and changes that would make the subclass tree more viable in PvE and PvP. I love the style and concept of the super and its tree, having mained this in PvE and PvP (comp also) since Forsaken. Unfortunately, there are crippling issues with it overall, but I hope to fix it with these changes.

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