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#feedback

1/28/2019 4:17:53 PM
3

Issues with update 2.1.4

Just read the update notes and noticed that titans didnt receive any damage decrease, but instead they got increases for all of their supers, which are already overpowered. If you're going to make them more powerful then at least require accuracy for them to be lethal. I have never been directly hit by a titan super, I'm always at what would be a survivable distance from other class' supers, but titan supers kill instantly no matter how far away they are. So now they get [i]even more[/i] power? Really? But their supers dont cause damage to them, their hammers that they throw dont damage them and their burn damage was [i]DOUBLED??[/i] I play as a hunter and in my opinion hunter supers, with the exception to blade barrage (hunters first good super that has now been nerfed) have been underpowered from the beginning compared to the other classes, especially titans. If I had a nickel for every time I've been instantly killed by a stupid titan shoulder charge or a complete miss with their hammer. Are you just trying to get everyone to play titan so you can eliminate the other classes altogether? That's what it's looking like.

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  • On my titan I run bottom tree striker 99.999999% of the time. Trust me it needs a buff.

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    • The titan supers that were buffed were the WORST supers in the game

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      • Well this is what happens when the pvp community cries nerf. All classes have no one to blame but themselves. And i'll guess in the next patch titans will get nerfed. It'll never end,but Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank just outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.

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