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#feedback

1/24/2019 2:58:35 AM
8

Suppressor grenade nerf!

Do something like this!

2

Keep it the way it is!

16

Did not read but nerf it !

0

Did not read but keep it how it is!

2

Buff it!

8

Hello guardians! I need to ask a question,why are suppressor grenades a thing? They take all the fun out of the game making sentinel titans far more overpowered than they already are,I mean I get stopping other super abilities with a super ability but Isn’t a grenade too easy? Basically sentinel titans have far too much power,not only does the grenade take away super abilities but it also stops you from activating jumps,melee abilities or grenades,which is pretty frustrating! So I believe a better way to fix suppressor grenades is to make them not take away a whole super but to make them stop us from doing certain things like jumping or stoping supers from using certain attracts for example:dawnblade can longer dodge in the air or fly,Golden gun can no longer dodge or jump,blade barrage can only shoot one hand of knives,sentinel cannot throw its shield or protect itself,arctrider no dodge or jab,tether can only shoot half the amount of arrows and no dodge,hammers Titan cannot make sun spots or make the hammers Create the small explosions,war hammer cannot use ground slam,fist of havoc doesn’t create after shocks or heal after a kill,missile has to land on the spot or have a smaller explosion radius,spectral blades cannot turn invisible or use its heavy uppercut,arcstrider cannot shield itself or dodge,nova warp cannot teleport or jump,stormcaller can’t teleport or shorten up its range,storm caller laser lasts half as long or has a smaller damage radius,nova bomb does not create clusters or vortex,ward of dawn becomes smaller or provides less defense,well of light(big rift?) Doesn’t do extra damage or take off the overshield,all this could be done by a suppressor grenade making it require skill and not be just a complete shutdown grenade,after all it can still do that and its damage!

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  • Sorry i had to down vote as i do not support nerfs of any kind,and a Donald Trump wall of text. This goes to show you walls don't always work as intended,but Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank just outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.

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