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1/21/2019 11:07:54 PM
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Competitive Fabled Weapon ideas for seasons to come (No heavy weapons)

Hello everyone, I've had the idea of thinking of ideas for fabled weapons for hopefully Bungie to implement. Let me know of these ideas if you like them or not and if you don't, what would you change? [b]Bow[/b]: A precision kill with this weapon grants the next arrow to do extra precision damage. The idea behind this one is very similar to the mistakes that LH/NF are however, bows are incredibly unforgiving with some low usage rates (from me and my mates experience at least, but I wouldn't be surprised...). So whenever you land a precision kill, the next arrow will deal significantly more damage, enough to one-shot-headshot a guardian 10 resilience. Charge time, preferably the Subtle calamity archetype. [b]Scout Rifle[/b]: Hold the reload button to change archetypes of scout rifle. Let me just one thing out there, not all pinnacle glory weapons have to be "mOrE dAmAgE", like demonstrated with The Mountaintop. Lets all be honest, scouts are in a poor spot atm. Hopefully with some further buffs in the future this idea could prove deadly, if not already. Alright enough of that, on to the explanation. Holding the reload button would scroll through all of the scout archetypes. But how would you tell which archetype you are on atm without shooting? Well, (this probably still needs adjustment) ADSing with the gun equipped while holding reload will scroll over the archetype. Release your hold of reload to select your fire mode. Note that damage increases or decreases from switching to one archetype to another are not present. If you are on the 180rpm mode, and switch to 150rpm, damage would switch to the 150rpm damage, and vice versa. One final note a well is you cannot shoot while scrolling rpms. [b]Sniper Rifle[/b]: Immediately reloading after a precision kill removes all flinch for one shot for a short period of time. Flinch has been a controversial topic when it comes to snipers, especially in D2. So the idea was for this weapon to completely negate flinch as a whole for one shot, which is extremely powerful, however, whilst very strong, maybe even op, it works for only one shot after the precision kill reload. Skilled players however, can chain this perk by getting that initial precision kill, reloading, special shot and get the kill with it. If that kill with the special shot is a precision kill, the effect is re-activated. Now to address some concerns. I have purposely put a time limit on this because having no time limit whatsoever with that special shot can be fairly broken, meaning even unskillful snipers can go around infinitely headshoting guardians with no flinch. The timer would be similar to a stack of rampage (3 seconds long, correct me if i'm wrong btw). I think three ideas are enough for now, I might think of some in the future. Let me know what you think.

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  • Why not heavy? We need one no? lol

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    • As a high impact scout enthusiast I got an idea for a pinnacle scout : " Touch of Ice: Black scorpion archetype scout . Average stability and handling , medium range as usual . 20 in mag Exotic trait ( Sheer Cold) : consistent shots landed on enemy target stack sheer cold on the enemy (3x max ) with each stack slowing the targets movement speed ( includes strafing ) by 10,30 and 50% respectively. Other trait would be zen moment and would have a handling masterwork.

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    • Final Round A sidearm. 1 round in the mag. Max impact ... 1 stability. Max range. max handling 150 damage on a headshot...90 on a bodyshot. Has kill clip rampage and outlaw combined in 1 perk called.....overkill.

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      • A bigass mace in the power slot that makes your enemies explode on kill Melee weapons aren’t top tier but the reward should be badass and fun rather than totally OP dominant and requirement to compete

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        • Bows are extremely easy to use, rewards peek shooting and passive play. I’ll take that OP ability you mentioned though. Playing against a team that all use bows is AIDS because you know they’re gonna play passive and stay long range, it’s tough to close the distance if you’re getting shot with le monarchs and wish ender.

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        • Ngl the bow and sniper are completely broken for skilled players.

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        • The shitgun: the shitgun has range of felwinters lie and shoots 7 bolts of shit or one super concentrated bolt of shit. A hit with the shitgun produces stink lines over the targets head that is visible through walls for team mates. The shitgun may also be shot in the floor for a shit slide effect. Critical hits with the shitgun, don't just kill they permanently mark the target with stink lines for the duration of Destiny 2. There you have it. The season 6 pinnacle weapon...the shitgun.

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          • Dedicated servers is good fabled weapons for pvp.

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          • Sniper is lame. Just reduce flinch altogether

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          • Edited by ClovenTrack620: 1/23/2019 4:22:48 AM
            Blood of Eris Exotic Auto Rifle: Youtuber Rick Khakis came up with this concept a couple years ago When at full health this weapon's Stability, Damage & rate of Fire Increase

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          • Edited by ShaDoWCoRE X: 1/23/2019 1:54:43 AM
            Your Idea with the Bow would be OP. The Scout idea is boring and doesnt make sense in any content. Maybe increasing the rpm after every (Or every second) crit HIT without decreasing the damage. Can get pretty deadly after 1 or 2 kills. Sniper idea is also.. yeah. Maybe a sniper that doesnt get flinched while standing still for 1/2 sec. Gets a reset after you move.

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          • Bows should never 1 hit in pvp, the aim assist is wild, do players even miss headshots? Snipers needed flinch we learnt that during D1. Your essentially trying to remove skill gap.

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          • Good ideas. I like pinnacle weapons since they play so differently from other weapons

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          • A sword that gets ammo from special and heavy and you can toggle wether it uses special incase you are using another special. Heavy ammo gives it much faster and longer swings as well as the spectral blade effect of I didn't even touch him but he died? Cool.

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          • we are talking about special weapons... who else besides me thinks that the special weapons of season 5 is shit?

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          • Bow: it has to be better than wish ender and if a better bow may actually be released, makes the wish ender not an exotic anymore and useless 🚮.

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          • Edited by Мегадуэ: 1/22/2019 6:23:32 AM
            Good ideas

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            • I want a pinnacle SMG. I've been holding onto my BA Antalanta forever in hopes for SMG impact buff.

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              • I like the sniper one. The bow one Is a horrible idea

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              • I'm crap at pvp. They might as well make a gun that shoots poop because i'm always getting shite on.

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              • The I give up: Perk: that's it I'm Done Description: when in a fight and angered you literally kill yourself as you're tired of getting killed by the same meta guns over and over again.

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              • A bow? As if a GL wasn't laughable enough. It HAS to be a sniper. Hands down. There is no other option

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              • How about your scout rifle idea, but instead it’s like the kvostov from y3. You have a gun that’s model looks like a bad amalgamation of all 4 primaries, and holding reload will rotate through 4 a different barrel for every gun type. So it could be a scout rifle, but you hold reload and it rotates to a hand cannon compete with the feel and the recoil of one. RPMs could be static for balance purposes or they could be decided by swapping perks.

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                • Bow is nice, but im not sure about the sniper. Doesnt feel unique to me. Feels like a player just trying to remove an annoying mechanic. Ive been trying to think of a pinnacle sniper for a while now but just cant come up with anything worth mentioning. :( good post though :)

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                  • I like the bow idea a lot

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                    • I really like the sniper and bow ideas!

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