[b]PvP-based buffs[/b]
-Upon impact, Deadfall Shadowshot releases a pulse of void energy that suppresses enemies within a 5m radius
-Now deals lingering damage to tethered enemies
[b]PvE-based buffs[/b]
-Shadowshot can now deal precision damage (has a 1.5x precision multiplier)
-Now increases tethered targets' vulnerability to precision damage from Power Weapons by 30%
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Edited by Rataroto: 1/21/2019 12:41:17 PMdon't need to overhaul it that much even. Base changes: Shadowshot as a default variant 1 shots any guardian that is not supering (no matter overshields), uppon impact the arrow supresses in a zone (much like what you described) as well as increase ALL damage taken by 30% (no matter what source). Way of the Trapper: Tether lasts way longer, has a wider radius and a higher snare/slow (you walk even slower when trying to get out of it. Way of the Pathfinder: Reduced to 3 arrows, each of these arrows do massive damage (much like 3 shot golden gun in pve), and each arrow is enough to kill any roaming supper on direct impact. Tethers last a smaller duration but apply a DoT uppon first laching onto the target. Edit: May seem like a bad thing to reduce to 3 arrows from six, but is actually much better, this way making each shot actualy be worth it and at the same time keeping balance in pvp, due to the 1 shot roaming thing. And I know people would cry for it to remain 6 shots, but people are a little to bias when considering this kind of stuff