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Destiny 2

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1/18/2019 4:32:29 PM
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Rico

No upcoming Handcannon tweaks?

No tweaks planned for Handcannons? There's a serious archetype imbalance 1. Massive range drop off [b]and[/b] massive drop off curve. For other weapons, outside of optimal range the damage drop-off is slow, especially on Pulse Rifles. But for handcannons, the moment you step out of optimal range my Ace of Spades goes from 70 to the head to 50. High impact handcannons are useless because of this. 2. 110s have a slower rate of fire compared to D1 (First Curse). In D1 they killed in 1.00s, but in D2 they kill in 1.07 seconds. So an already unpopular archetype was made worse in D2. 3. Bloom destroys accuracy and punishes good aim. This is why 180s are overused on console despite killing in 1 second. Remove bloom. 4. 150s and 140s require 3 crits, but 150s kill faster. Why use a slower firing HC that kills slower and has more bloom than a fast firing HC that kills faster, suffers from less bloom and requires the same 3 headshots to kill? 150s should do 70 to the head, meaning 3 headshots to kill. 140s should do 75 to the head, so 2 headshots and a bodyshot to kill (unless the enemy has 9 or 10 resilience, so 3 headshots is required) 110s should do 96 to the head, so 1 headshot and 2 bodyshots kill a target, unless the enemy has 9 or 10 resilience, so 2 headshots and a bodyshot is required to kill instead.

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