Let's hope it's a good one!
Edit:
[quote]Auto Rifles
Damage increased for rapid-fire, adaptive, and high-impact families. We find that Auto Rifles are a little unforgiving for the ranges they ask you to occupy in a world with special weapons, and as a result, we’re increasing the damage to offset the higher risk.[/quote]
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It's a good thing forsaken brought in some good 600 and 720 rpm autos...*wipes tears with misfits and ether doctors* If only scathelocke was a year 2 weapon :/
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Uhm im guessing 0.04 to 0.06 increase thats would make +3 to +5 increased dmg.
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Autos are utter trash now. For longer distances we have killer pulses. For closer range SMG like Riskrunner melts way faster than any auto( to be honest, after arc buff, it melts faster than anything) WTF? Not to mention about non existent Scouts. My last scout kill was probably year ago.
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Auto are already good. This new update will make them new no skill meta weapons. Anthem can’t come quick enough
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#buffprimaries
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A 0.007% increase in damage.... Anybody remember this one? Peperage Farms remembers
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HELL YA time to grind for Breakneck
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SUROS TIME!
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God roll Hafdan-D (outlaw+kill clip masterwork) coming out of the vault soon 😉
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Remember that they specified Rapid-Fire, Adaptive, and High-Impact frames only. Precision frames (Breakneck and Hazard of the Cast for example) are not getting adjusted.
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Can i get a link? I keep an eye out for this but it never seems to show up on these "forums"
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Pulls out awesome auto rifle ... gets killed by jotun...😳
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Can't wait!
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"4% Damage Buff coming for autos!!!" *Day of patch - "0.4% Damage Buff to Autos. That's what we really meant to say." - Bungie
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I just hope it affects pve not just pvp.
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0.0004%
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The buff should make wepaons like Ether Doctor more viable.
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Yep.. I would love nothing more to once again run around with my Null Calamity (saved one with each elemental) or Martyr's Make. Let's also hope that the buff for Scout Rifles makes them once again viable in PvE.
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Agreed. Auto rifles have been in a rough place since Uriel’s Gift was nerfed. As annoying as it was, I wish they didn’t just bum it into the ground like they did. In D1, I could use any weapon type just about including auto rifles and it would still be viable or even beastly. I get that it is really hard to balance these things out in PvP, but it sucks that PvE suffers for it. That’s why I’m glad they are doing this and they do separate a lot of the buffs/nerfs between PvP and PvE lately.
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They were good before and were even meta at one point. Bungie were nerfing things for Forsaken for absolutely no reason than to promote bows, and Scout Rifles were hit the hardest.
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I hope Valkadyn becomes nasty but this is Auto Rifles we're talking about and I'm not expecting much of a change at all.
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Don’t get your hopes up, bungie doesn’t buff auto rifles right, they never have. Lunas howl will still kill faster than any primary in the game
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Not for precision ones, the hell... What about their hip-fire accuracy? Its shit
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I hope they give them a real buff. Like +1, +3 damage ect. Not what was it, 0.4 percent the last time they "buffed" auto rifles. Auto rifles should melt in their range, They should be the weapon of choice to melt a shot gunner. But if they are facing someone with a hand cannon out of their range, they lose, if they are facing a side arm user in range, it should come down to who has the better strife game, ect ect ect Most of all, buff warlocks!
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Good, now I can make some use of the AR's I've been hoarding in my vault.