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#balance

Edited by Ogma: Destroyer of Worlds: 1/11/2019 12:10:37 PM
3

We need auto aim settings.

Not just an option to turn it in or off. Options that prioritize how it works. If I’m aiming my limited ammo heavy weapon at a boss, no, I don’t actually want to use that ammo on a red bar rank and file enemy that just happens to run in front of me. I don’t want the auto aim to lock onto that red bar. Ever.

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  • What they also do need - is to correct "auto-aim" that still exists even when playing at PC using keyboard and mouse. I don't mean general "lock on before launch" kind of aim that is most obvious on bows fired at distant target - should it be moving, your arrow will trail and hit. What I mean, they should make point of aim being point of impact. Currently there is apparently some sort of "homing beacon" at all mobs, where all projectiles are guided to. It's fine on open terrain, but should target be partially obscured by an obstacle, then your projectile will hit said obstacle, and not target's visible part of body. It is again, most obvious with bows fired at relatively long distances (target can fit into bow's sight "box"). I'm not sure what is causing this, but it is nearly impossible to actually hit target's limb, when limb is the only thing that is protruding from behind said obstacle.

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