Yes, I know there are lot's of threads about RNG in Destiny 2.
tl;dr
Dear Bungie, please look into it, from my experience it's just awful.
There should be some sort of RNG protection or other clever solution of obtaining certain items (at least that are mandatory for badges)
Or the items should be earned through some tough activity / quest, ace of spades / chaperone is the perfect example, but activity can be much harder, like niobe labs or solo shattered throne (my preferences)
My experience, like a simple example:
45 last wish runs and still no 1k voices
56 forge frames - got 8! le monarque bows (that's ridiculously high drop chance) and 0 Ada lore pages in Gofannon forge (very low drop chance)
Still no "Starlight Shell", but doing all Ascendant Challenges on 3 chars from the beginning of Forsaken
Still no "Wing of the crow" emblem, but doing shore bounties on the cool down.
I know many other people who almost live in the game and still don't have some items which others get from first try - why is that a thing?
[b]Would be grateful if you upvote this so Bungie community guys will pay some attention, thanks in advance.[/b]
An update.
13.01.19 was my 47th full run Last Wish raid and I took 6 ethereal keys to the final loot room - on my 3rd chest I finally got 1000 voices.
Still some of my friends missing some drop, like tyranny of heaven from the Vault encounter and they have more then 50 lw runs...
I have almost every item in the game with something around 2.1k hours in Destiny 2 at the moment, and still missing "Starlight Shell".
15.01.19 did the last ascendant challenge on my third character this week and finally got the "Starlight Shell".
I have a feeling that Bungie will never see this thread still I'm sharing my experience to ease my frustration knowing that I'm not alone in this struggle.
I really hope right after the dust settles due the split between Bungie and Activision our feedback will be more meaningful.
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1 ReplyThere is something that needs to be addressed about the RNG system. To the players who say that it's fine the way it is: No, it's not. We have scores of posts and people who are documenting issues with the system. Perhaps YOUR experience is fine, but there are many of us who are locked out of rewards due to no fault of our own. To the players who say it's because people just aren't committed to grinding: we've seen this proven false time and time again. My own personal experience is with the Dreaming City ghost, sparrow, and ship. I've completed the Dreaming City weeklies and dailies on all three characters for 14 weeks straight. That's 42 character completions, and I have yet to receive ANY of the three items. That is not for lack of trying. This is particularly annoying, as Cursebreaker is the title I'd prefer, and the only thing holding me back from it is RNG. To the players who compare the RNG system to the Lottery: these systems are not meant to be analogous. The RNG system has to give enough rewards to players to keep them playing. There are too many games out there as competition to Destiny; there is only one Lottery, it doesn't need to keep players from branching out. If you invest your time and money into a game and you aren't seeing a reasonable return of fulfilment, you leave for another. To the players who say, "You just need to put more time in": this is circular logic. By it's very nature, RNG means that theoretically, you could NEVER receive an item. Statistically improbable, but we have players with thousands of hours in the game, who have the same chance of receiving a particular item as the new guy. That methodology will drive people away. There are some good suggestions out there to help mediate the problem. Remove RNG from titles: In Bungie's ViDoc "Forsaken Launch and Beyond", an employee said of titles, "When I see one in the wild, I'm gunna be like, 'That person is a god to me.'" A god of RNG perhaps, as the only title that doesn't require luck is Unbroken. These were meant to be skill based, so why are raiders with 50+ completions locked out of Rivensbane? Correctly utilize the system intended to add probability weight to a drop whenever you don't receive it. The system is inundated with duplicate drops. I received 3 Waking Vigils as rewards to my Dreaming City weeklies on my Hunter today, alone. Implement grinding-based quests instead of RNG. They did this with Segira's Shell. Sure, the grind was odious, and repetitive, with little deviation or relevance, but we could get what we wanted with time invested. Bungie doesn't need players to defend their poor system. They have a community manager for that.