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#feedback

Edited by Lost Sols: 1/7/2019 12:27:39 AM
14

195 Games of QuickPlay vs 195 Games of Iron Banner

So guardian.gg got whatever the issue it was having with not showing post-match rankings since last Saturday sorted out, so I decided to go through and compare the full stats of my entire week of Iron Banner vs the same number of QuickPlay games. In doing so I found an insane statistic, I thought I’d played 196 games of IB last week, but it was actually 195 and when I went to get stats for my last 195 QuickPlay games, I found out I’ve played EXACTLY 195 since SBMM was removed. The odds of those numbers being identical had to be stupidly small, but it works out perfectly to show the comparison between my experiences with and without. [b]Iron Banner (skill matchmaking enabled)[/b] [quote]Games = 195 Players = 2379 Player Par = 2340 Extra Players = 39 Bronze = 301 (12.6%) Silver = 1339 (56%) Gold = 677 (28.3%) Platinum = 57 (2.4%) Diamond = 5 (0.2%) Master = 0 Total Players Platinum-Diamond = 62 (2.6%) Games with Platinum-Diamond = 46 (23.5% or 1 out of every 4.2 games) Games with P/D on both teams = 5 (2.5% or 1 out of every 40 games) Games with P/D on one team = 41 (21% or 1 out of every 4.7 games) Games with on P/D on winning team = 23 (11.7% or 1 out of every 8.5 games) Games with only P/D on losing team = 18 (9.2% or 1 out of every 10.9 games) Team with P/D advantage won 56% Lost 44% [b]Team skill breakdowns[/b] Losing teams: 161 Bronze, 714 Silver, 295 Gold, 29 Platinum Winning teams: 140 Bronze, 625 silver, 382 Gold, 28 Platinum, 5 Diamond[/quote] [b]QuickPlay (skill matchmaking disabled)[/b] [quote]Games = 195 Players = 2455 Player Par = 2340 Extra Players = 115 Bronze = 322 (13.1%) Silver = 1462 (59.6%) Gold = 478 (19.5%) Platinum = 117 (4.8%) Diamond = 63 (2.6%) Master = 13 (0.5%) Total Players Platinum-Master = 193 (7.8%) Games with Platinum-Master = 102 (52.3% or 1 out of every 1.9 games) Games with P/D/M on both teams = 23 (11.7% or 1 out of every 8.5 games) Games with P/D/M on one team = 79 (40.5% or 1 out of every 2.5 games) Games with on P/D/M on winning team = 61 (31.2% or 1 out of every 3.2 games) Games with only P/D/M on losing team = 18 (9.2% or 1 out of every 10.8 games) Team with P/D/M advantage won 77.2% lost 22.8% [b]Team skill breakdowns[/b] Losing teams: 197 Bronze, 770 Silver, 204 Gold, 40 Platinum, 12 Diamond Winning teams: 125 Bronze, 692 Silver, 274 Gold, 77 Platinum, 51 Diamond, 13 Master[/quote] ———————————————————————————————————– So there are the numbers and I don’t need to really say much as they show the extreme discrepancy in the play experience between Having and not having skill enabled in matchmaking from team compositions, who wins and loses and how many players quit matches. Once again I hope that this is something that is really looked at by the developers at Bungie and that both QuickPlay and Competitive undergo major changes to how they work and players are matched. Iron Banner is exceptional and a real blueprint to improving the player experience. Thank you.
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#feedback #DTC

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  • Because elo and Skill are the same thing... lol what a joke You have barely a top 50% KD and like top 70% KPG I'm top 4% KD and 3% KPG We have almost identical elo in clash. You have 600 more elo than me in iron banner. I would wager $20 that I would stomp the shit out of you if we matched together. ELO IS ACTUALLY MEANINGLESS outside of comp.

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  • That explains the number of people complaining about Iron Banner matchmaking being broken. They were having to compete against players of their own skill. FPS players just aren't used to that...

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    • I am impressed with your statistical analysis. Where did you find all of the numbers? Being new to D2 and an old Halo dinosaur I was very disappointed in Crucible. I hadn't played video games in years and found the match making an abomination. There was no leveling up with new players to get a feel for the weapons, terrain etc. I was nothing but vexed the whole time until Iron Banner came along. I was actually able to compete in Iron Banner and intuitively it felt as if they had figured out the match making. It cant be that complicated to formulate an algorithm that looks at player stats and places accordingly. New players should never be put with experienced players until they level up through several sets of arenas. Once a level of competency has been reached they move up. I believe Bungie is too lazy to create this type of separation. Thanks for taking the time to explain the stats, appreciate the work. The people that make negative responses probably don't understand the theme of your post.

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      • Edited by doc: 1/8/2019 2:15:50 PM
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        That's cool, I hope this didn't take you long because I pulled it all down from the Bungie.NET API 20minutes ago yet none of this even with considering a 3rd party ELO tells you how well or what true type of match making is going on. All this says is that these players who are ranked higher by a system not created by the game devs all won or lost this % compared to this game mode. Did you research to see how many new players(under 50 total), AVG match of each player in each game, how about que times, or even the time it took between Searching > Eval > Loaded lobby? or even consider getting the avg radius in miles of each players IP? With none of this information you really cannot judge the Iron banner match making system compared to Quick play & you also need to get this data now for players in each tier brother.. all of your data presuming you took above is only about your character loading up each match? and if that is the case this is all shit data (sorry) since it isn't even a true control group. Oh and the 195 games you saw is due 195 being the size of the array by default that website is using to allocate the GET data it receives from bungie.net API and then it probably has a statement to check to see if there are more pages with 195 set as the array and typically if page 0 has more then 195 then page 1 will show the remaining if it is not greater then 195, or else you will get an array of 195 again in which you would need to check page 2. Game stats on the bungie.NET are stored as int64 by an array count and array page count. Oh and brother here is a link to a document you might want to read due to the fact the person who put this document out on the internet did more then just scrap a 3rd party website in an excel sheet to spit out numbers that are already known, in which that have nothing to do with how Bungie evals a player skill because Bungie is not the 3rd party site. [url=https://drive.google.com/file/d/1FRhtCN2bbjOh3od3GprSzdmNskwWGZo_/view]Player skill & match making[/url]

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        • Geez, how long did that take you to calculate all this? You have like a military model computer at your home or something? [spoiler]...where can I get one?[/spoiler]

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        • Just..... just no.

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        • While pushing your biased point you forgot to mention that this was the first IB of the season meaning everyone’s elo was reset. As the season progresses you will find much a much different outcome. Many people will grind to diamond elo by the end of the season but they still don’t know what way to point the gun. You must have forgotten about light level changes for IB also, many players in the first IB of the season aren’t max level which can provide various advantages/disadvantages for players. This prevents players from entering the activity as they aren’t a high enough level to be competitive. You should show the light level of all players involved; you will find it has a large impact on the outcome. The fact that you’re comparing almost half a season of QP to one week of IB is laughable.

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          • Edited by TJM99: 1/7/2019 6:01:53 AM
            Meanwhile, comp's waving the "help me" flag and being woefully ignored by you

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          • Your data only shows that you encountered more high ELO players in IB than QP, it does not prove that it has SBMM. It is just as likely that there's just simply fewer low ELO players/more high ELO players playing IB.

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            • Mhmm mhmm.

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            • *YAWN* Pretty sad, go play anthem, non-ranked pvp isnt for you

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              • Pretty sure IB does not have SBMM, id be sweating my balls off if that were true. Most games were just Mercying people

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                • you didn't take into account level advantage enabled on IB as well. playing 10, 15 or more below opponent's make a big difference. even more so than matchmaking.

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                  • In the iron banner playing insects.Stupid to run from spawn to the enemy and die and so on to infinity.

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