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originally posted in: Burning Maul needs a buff!
Edited by Forest: 12/24/2018 12:26:24 AM
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Sunbreaker as a whole needs buffed or reworked. Exploding hammers yea don't let whiners confuse you it is highly inconsistent and the whole "tracking" it has is a total myth and it takes 2 hammers to the face and the explosions they cause to kill another super with low resilience and no masterwork armor but a sunbreaker titan with 200 health and full masterwork armor still dies in 1 or 2 hits. Sunspot hammers both super and neutral game is just awful. You have to stand still in a sun spot to take any advantage over the effects. When has standing still in PvP or PvE have ever gone right ?
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  • The hammers actually do have tracking, it's just not very much. Top tree has bigger blast radius, tracking in proximity, the embers, and explosive pyre. Bottom tree has sunspots, sun warrior and that's pretty much it.

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  • Orpheusstalker here, I’d like to see the Sunspots activate regen by passing through it, you are correct, standing still is sometimes not an option.

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  • Ask me sun warrior gets buffed to like 6 or even 10 seconds and standing in the sun spot grants a over shield like rift.

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  • What I’d really like to see is something that granted team “buffs”, if you will. For instance the Sunspots should act as that “rift” for any Fireteam member running a solar Class. Maybe not as extreme as what it could be for the Titan but maybe the overshield. It be cool as a GG to run through your Sunspot for an overshield to press ahead a little before my super. Just a thought from a PvE main.

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  • Not run through but stand as you specified for Titans. My bad

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  • I could jive with that. That’s usually the subclass I run when on my Titan.

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  • It lasts 3 seconds as you walk through it. I'll duck in and out if it.

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  • That’s true, I’ve noticed that it will stay so you can, as you said. I still wouldn’t be opposed to it starting the regen with a run through it. It just seems like it would help in a faster paced situation.

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  • I'd like it to last the full duration like thousand cuts' playing with fire. And I wouldn't mind having the sunspots disappear after passing through em but you get healed my like, 50% hp or just start recovery. Also make the sun warrior last the said 15 seconds which is how long the sunspot lasts anyways I think.

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  • I think it will last that 15 seconds if you are in it, which should fully regen the abililties. I could be wrong but if you don’t use them I don’t think they stay the full 15 seconds.

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  • They last only a few seconds until an enemy walks thru em or you do, then they "activate" and burn/buff. They should persist longer.

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  • Makes sense, I haven’t really noticed the details just the “inconsistencies”. I still wish other solar subclasses could feed from your Sunspot. I don’t think it would be too powerful, in PvE anyway. Of course the extent of benefits could be adjusted where it wasn’t as extreme as what it should be for the Titan who cast it.

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