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Edited by Varzin: 12/7/2018 5:32:32 AM
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Defense #1: "[i]It's only been out for seven hours. Why are you angry that you have to level up? It's like that every DLC."[/i] Consider it from this perspective, many people are incapable of forming an appropriate opinion of the new content because they literally can't play it yet even though it's been released. Any veteran could tell you that every other Destiny DLC/Expansion eased players into the grind with starter content to get the ball rolling. The closest example I can think of is House of Wolves' Prison of Elders. PoE had multiple activities with increasing light level requirements. Most Destiny players could access and enjoy at least the lowest level activity on release or with minimal grinding to catch up. This is how it's always been, we had no reason to think BA would be any different. If there's an argument to be made here it's that Bungie didn't properly communicate what the Forge would require in terms of light level. Calling it "endgame content" doesn't accomplish this, that term has gotten thrown around so much it's lost any real meaning. Defense #2: [i]"The annual pass was only 30 dollars, that means each update was roughly 10 dollars each. What did you expect?"[/i] I expected to be able to play the content I paid for. I don't think it's unreasonable to want to jump right in on the day it released. If Destiny was a more traditional RPG with a simpler leveling mechanic I'd agree that people should just level up and get to it later. However leveling up in Destiny can be a grueling task spanning long stretches of time depending on time available, willingness to play, and damn luck. You also have to consider that constantly evolving games like Destiny live and die on the idea of "being there when it happens". Eventually BA, like every new piece of content before it, will become irrelevant. Having to spend potentially weeks of time grinding just to get started means missing out on the time of peak activity and relevance. Defense #3 [i]"This isn't an expansion, though. Don't treat it like one."[/i] Semantics. It doesn't matter what you call it, the amount of content isn't the issue, I'm pretty sure most people understood that these would be small expansions. The problem is the accessibility of what little content there is. To the point of terminology, too much value is being placed on the terms DLC and Expansion. Both are very generic terms that were never intended to imply the scope of the content held within. Defense #4 [i]"It's just the first day. More is coming later on."[/i] Again, this doesn't address the problem. BA's grind curve is practically a 90° shear wall. Every other Destiny content drop eased the player up to a point of self-sufficient grinding [i]within[/i] new content, not before it. We had no reason to believe BA would be any different.
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