I've used it a lot now and I think I've got a fairly good understanding of the super. It's anything but a bad super, it just...needs some tweaks. Tl;Dr below. First, roaring flames. This is a really good perk for damage. With synthoceps and x3 this perk can make the melee alone do some pretty insane damage. Something that would help it out quite a bit is to increase its duration a bit. 15 seconds is a long time, but, sometimes it can be pretty tedious to keep stacked. 20 seconds is all it needs. Second, the melee. No complaints about anything other than it bouncing out of sight. Sometimes you throw it just right where it will bounce into oblivion and you will completely lose sight of it. A simple indicator would help that a bunch. Third, the super. The super is a very powerful super with the right set up. It can destroy ads very easily and it's can put out a very high amount of damage over it's duration. The biggest problem I have with this super is the spin. The spin is NOT a suitable attack for a game like this. It can be fun to use, but it's incredibly annoying to use against basically anything other than trash mobs as you will find yourself circling around larger targets or slipping through their legs. The spin is a fitting attack, but I think having it work like the titans sword would be SO much better. The attack animations would obviously be slower, but I'll trade speed for strict power on this super any day. It would also grant it a good anti air attack. Maybe make the spin attack one you do by holding the light attack so it's not just gone. Let me know what you think. Tl;dr: Increase roaring flames duration to 20 seconds. Add an indicator to the thrown hammer once it hits the ground. Replace super spin with a similar 1-2 combo similar to the titans sword crownsplitter (they have identical heavy animations), make the spin an attack you do by holding the light attack. You could do this by having them swing from the right first then while you hold it the titan continues that momentum.