(sorry 4 bad english) The first thing I have to say is: I love the Malfeasance, it looks awesome its perk is interesting and useful, but i think it is underperforming, so I have a few ideas to change that. 1. make the explosions of the exotic perk bigger, (this will help with add clearing beacause, if i saw this correctly the slugs explode if the target dies, so with bigger explosions, more dead targets at the same time) 2. make the explosive slugs explode instantly if they hit the ground or a non enemy target but make these expolosions weaker, so you can't abuse it to do more damage. (this is so you can use the malfeasance as a weapon to 1. destroy non enemy targets like those thingys you need to destroy for the heroic event in Trostland in the edz, 2. actually damage calus with its perk, because that didn't seem to work properly ) 3. Buff the damage of the explosive shadow perk ... again (I mean, it is better now, but if you compare it to the damage of a Lunas Howl or a Not Forgotten, its just underperforming for an exotic. Explosive shadow does not need to explode faster like in 4 hits instead of 5 so it could be more viable in pvp, it just needs a pure pve buff, because its just not as good as it should be.) Well, thanks for reading all of it and I hope you'll make the Malfeasance viable weapon for a lot of encounters... oh and I hope my english didn't suck to hard ^^
Wow, an actually cool and well thought buff instead of the dumb "let's make it explode on three shots cuz I want easy mode lunas howl" thing that is taking over the forums.