So many people using high cal on Go Figure. I'm not 100% sure but if its like aggressive handcannons (same symbol on its archtype) it already has high cal intrinsic so its a wasted perk..
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It's agressive burst not frame. Close to the same thing, but it's 4 shots over 3. Can't say one way or another if the perk makes a difference though
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Yeah but it has the same symbol. Like I said I'm pretty sure it already has high cal :) Wish Bungie would confirm this like they did around a year ago for tje old archetypes
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I feel ya. I try not to put to much though into it. In most cases with pulse (being 3 shots normally) it's the difference between 3 head or 2 body 1 head. I break it down into individual shots when I can.i use headseeker when I can and the 3 bursts so 3 body 1 head per burst with go figure. 3 bursts total. The recoil is rough though so I look for a stability masterwork on mine. Head seeker and kill clip with a stability masterwork is my dream gun. But ricochet rounds usually ups range and stability. Options are available for sure. Depends on play style. Main issue between the two is it's not comparing the same thing. That extra round per burst changes the rounds per minute. Typically making the bygones the higher ttk. But I win my share with a well rolled go
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Many people wouldn't no this? I certainly didn't.
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Bungie confirmed it for the old archetypes around a year ago. I'm pretty sure the new archetypes share some of the instrinsic perks. I can 100% say that everyone using high cal on Duke is wasting a perk and maybe also on Go Figure.. :)