Starting today, Breakthrough has been removed from the Competitive Crucible playlist. This mode may still be accessed through the Weekly Crucible playlist when featured.
If you have feedback concerning the mode, please leave it here. Cozmo and I will be collecting feedback, and passing along to the team.
English
#destiny2
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Edited by TheDemonAmon: 11/3/2018 4:23:42 AMOK next you can get rid of the send large blocker bounties for gambit since people only ever want to bank 15 regardless of how many timea it results in them getting killed and throwing the game for everybody else. You implemented quitter penalties and that wasn't the problem. People quit because randoms don't play gambit to win they play for powerful gear and bounties. Because of this any bounty involving large blockers needs to be removed and banking faster with 5 and 10 motes need to be more incentive. If anyone agrees with me (which I know the majority do) then upvote this so Bungie can see this.
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while we're at it can we make legendary rank in gambit still gain infamy on losses because it only encourages rage quitting for absolutely no reason
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Why not make it similar to payload from other games? Have the attacking team escort an objective to the point. That will prevent the entire attacking team from rushing to the enemy spawn and camping once the middle has been capped. Defenders can get an immunity barrier protecting the spawn rooms. Barriers like that have already been done in places like the Blood Cleaver bounty. Minus the suppression effect
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Again? 🙄
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What I don’t like: You can cap the first point, but lose because you didn’t cap the second one, too? My team has let the other cap first because then we only have to defend instead of fight to cap two points. What I do like: trying new modes. Also, countdown is good, but really sucks for Luna’s quest kill steps.
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The game mode has potential, pls actually fix it this time.
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Can all respawn timers in PvP be 3 seconds? IB respawn is the worst at 7 seconds.
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Good move, but not your best move. Please remove countdown because it’s the worst game type you guys have ever tried. If I wanted counter strike I’d play counter strike.
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Edited by Niinja Slayer: 11/3/2018 3:24:44 AMIf you’re actually listening which it sound like you’re starting to. Separate QP playlist into Control and Clash like D1 has [i][u]WITH [/u][/i] SBMM and CBMM. These modes need Skill to matter again but good connection must be a priority. They must exist together. We do not need a D1Y2 only SBMM and we cannot afford D2 current only CBMM.
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Edited by Niinja Slayer: 11/3/2018 3:29:21 AMThank you so much! Breakthrough was terrible. I played a couple matches of it and never played it again. You must be listening because that was the quickest action you’ve ever taken. And thank you finally!
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Serious feedback for you guys: After the initial middle point is captured, what if the defending team could still attempt to capture the middle point for themselves while still defending their own vault. Whoever currently holds the middle zone has access to attack the enemy teams vault. I think that if the defending team captures the middle point before the attacking team captures the vault, it then switches and the other team’s vault is now vulnerable for capture . I think this fixes the main problem with this game mode, that problem being: in the current breakthrough if one team captures the middle point, but then doesn’t take the vault, they lose. This is slightly strange since the team that captured the middle actually made it further and finished the round in advantage. I think that it should be whichever team ends the round in “advantage”, but you can also end and win the round by actually capturing the vault and securing the round victory before time runs out. This would need testing but I think it has promise to change up breakthrough and perhaps give the defending team the chance to earn some breathing room back and put pressure on the other team. The attacking team still needs to be mindful of keeping the mid-zone safe, rather than rushing in barraging the defenders. Thanks for reading, hope you find this idea interesting. Bretin23
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Countdown needs removed the idea of it is solid but it doesn't need to be in the competitive playlist add zone control over it
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Please just give it its own playlist like how D1 would have Rift all the time throughout TTK (also bring back the Rift game mode) i and many others love to just play 1 mode and master it than a randomized playlist. May i also suggest Freelance return from D1 as well, especially in Comp. Not everybody has friends who enjoy it
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So you'll remove a game mode within a week because people are unhappy, yet Xur has gone 2 months without being allowed to sell new exotics? We know where Bungie's priorities lie. PvP numbers.
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Why are you guys focused on different modes when less than 2% of your base even play Comp? Does that not tell you how bad it is and yet all you guys do is continue to work on this terrible game mode?
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Your dupe reduction sucks bungie. Got lucky pants from my first exotic in weeks. Gee thanks
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can you also remove lvl 5 players going into competitive ? doesnt feel like something "competitive"
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Yessss! My 50th DARCI just what i needed from a fated engram! When will you be refunding our shards to us for all the duplicates?
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Thank you!!!
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ALL HAIL THE MAGIC CONCH
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why then keep the mode
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Three days to fix this issue. Two months since your PvP matchmaking broke, and no action taken. I'm starting to wonder if this was accidental.
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How about a forsaken exotic engram, stay focused on the real issue.....
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Nice!
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Good. Get that trash out of here. Bring combined arms back. Hell, you could use the old maps. Most of us wouldn't give a shit.
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Make an all exotics mode