I would love to see a system like borderlands. Sooo many different and varied guns it didn’t matter if you had a god roll of one type because 15 others worked just as well.
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Or like Diablo, constantly getting new cool more powerful drops
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PLEASE DON'T GIVE BUNGIE IDEAS, some of the farm in D3 was fine, but looking for twelve hundred iterations of the very specific gear you need with very specific stats and then looking for it in primal ancient rarity to maximize those stats and then re-rolling it over and over... It gets old VERY fast, man. Diablo went from a dungeon delver (one and two) to a competitive loot grind, for limited options in how to build and hit the highest contest of which practically everything is a reskin.... destiny already has these problems. Destiny needs to stop refixing shit that isn't broken. Year one, people complained that loot drops were neither meaningful nor plentiful, so bungie tweaked drop rates, lowered duplicates, made exotics all around easier to get from end game sources. People got what they wanted, except the no lifers who feel like bungie owes them for literally being addicted to bad rng. Some guy in my city tweeted about how once masterworks started dropping from the raid he would do 9 raids a week just to farm cores, and because he literally devoted his life into the game and had over 1600 cores that clearly the game wasn't grindy enough and destiny needed to make cores more valuable by making infusion cost more. The thing is, any game, any genre, that has loot will have people who spend all their free time getting things. These are the mmo junkies who have billions of gold, practically every item, every mount ect... but if the game was balanced for the 1 percent, it becomes impossible to achieve even mediocrity for the 99% who cant no life the game. Example: Capitalism, but vidja games. 1% of the player base has over 50% of everything dropped, demands that the entire economy be bent to their whims so they can now properly be broke. This effects everyone, and now 1% of the population HAS to spend their 50% of everything dropped to stay relevant. The 99% now has to deal with everything costing WAY more than they can realistically grind for given their predisposition to do things besides game (like work, play with their kids, eat food, literally anything that isn't digital, or other things that are digital such as new game releases), and now what was for most a decent, worthwhile grind becomes a challenge and people drop out because they can't compete anymore. Some will inevitably become hardcore gamers to adjust, and the 1% of the player base becomes more like 50%... but the overall player base is diminishing because the devs looked only at what the best players wanted and cared not for literally everyone else. I can personally hop into like 20 games and get an exotic equivalent in less than 3 days. Black Desert Online World of Warcraft Robocraft Borderlands Monster Hunter World Diablo's 1-3 Final Fantasy IV the list goes on... why does bungie make the grind so fake, just to please people who have addictive personality traits or full time careers playing games?