They are completely different games. But recoil is what I was comparing. I made that comparison because recoil is much greater and there is no aim assist.
Recoil in destiny is child’s play; learn it it’s not hard.
In siege stability is not as important. Ttk in siege is about 0.2 seconds, average 4 AR shots. You don’t rely on weapons stability.
But let’s got back to Destiny 2. Of course any recoil can be manageable, costing you to shoot slower and have lower ttk. So while in this game we have weapons that can be perfectly stable and consistent at any range (Trust and Pulse Rifles), the high majority of weapons aren’t so consistent and can’t reach the kills.
Try hitting 3headshots with a non 180 hc. Try competing with pulses using autos.
Use an smg.
Why should some weapons be so stable and consistent when the majority isn’t? That’s my point, if recoil was the same for every gun I wouldn’t complain.
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