I don’t know if it was originally a balance issue, but is it possible to remove the effect that causes Burning Maul to launch enemies in the air?
It really causes the Super to unnecessarily lose its damage output.
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It should only throw enemies up a couple feet, ensuring subsequent swings will do damage and teammates can hit it with their supers. Throwing enemies so far in the air or backward too far negates the super almost entirely.
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the super is so bad