[b]Way of the Sharpshooter [/b]
[b]Gunslingers Trance[/b]
Precision Kills improve weapon stability and reload speed
[b]Practice Makes Perfect[/b]
Throwing knife has increased accuracy and precision kills reset its cooldown
[b]Big Game Hunter[/b]
Precision hits with special and heavy weapons on elite+ enemies greatly reduce the cooldown of Golden Gun
[b]Deadshot[/b]
Golden Gun has extended range, over penetrates and can deal precision damage
Back to the roots of what this subclass should be all about. Supporting gun-play and dealing precision damage with a focus on elite/bosses. To balance this out there is no buff to grenades and the same old throwing knife exists, with a slight buff to allow precision hits easier to land. Personally, I feel this subclass has lost its way since Destiny 2.
In terms of [b]Way of the Outlaw[/b]
[b]Gunplay [/b]
Using dodge close to an enemy increases weapon damage
[b]Backup Knives[/b]
Gain a second throwing knife charge
[b]Combustion[/b]
Ability damage causes enemies to explode with multi-kills reducing the cooldown of your melee and grenade.
[b]Quick Draw[/b]
Golden gun has reduced range and kills generate an additional shot
The difference with Outlaw is the focus is on a strong neutral game whereby getting up-close and personal with your weapons is encouraged. However, Outlaw still requires skill to get the most out of. You need to look for multi kills with abilities to trigger the combustion perk and landing Golden Gun kills has a direct impact on how many bonus shots you get.