do you think sleeper will become such a problem it will get the black hammer treatment?
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Hmmm. How do you mean? Unable to upgrade it? It's already allowing infusion and if they take away peoples progression they'll face a lot of pushback.... I could imagine them nerfing it by turning it into Destiny 1's sleeper... The d1 sleeper was superior to the d2 sleeper in it's charge time, but the reserve ammo for the d2 is hugely superior, plus the fact you can bounce beams at point blank you could in theory do ore damage than a crit shot by aiming at the ground... So they could possibly nerf the magazine... I guess it depends on what you mean by the black hammer treatment? The two work pretty differently so I'm not sure what you refer to.
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deleted from the game taken away and later replaced.........
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I gotta tell you, I played dark below, house of wolves and taken king. I remember what happened, trust me I'd have been a lot less pleased about that but I wasn't pleased... They never deleted black hammer. They just took away what was relevant about black hammer, turning it into basically a modified tripple tap so that three head shots refill your magazine but refill it from reserves isntead of just refilling it. Then they never "raised" the level of black hammer to bring it current with taken king's light system. They did this because they converted it into an exotic. Then when they revised the raids for the last little thing they did for Destiny 1 they didn't bring back the hammer because it was now the exotic which could only be acquired from one source. What they did with the hammer was bullshit but they never did quite delete it.... I just wish they would take my suggestion. Limiting view and having that limited view slowly dissipate fixes the problem that sleeper is symptomatic of, high range engagements that either result in an instantly terminated invader, or an invaded team that cannot respond to the the invader. Nerfing the sleeper will move people on to another weapon that then too will have people wanting nerfs, and then something else. Push people into cqc at the start, then ranged engagements towards the middle of the invasion, and then let that last few seconds be a time where you can finish things off with a snipe. Nerfing the sleeper will not fix the problem, it just weakens a weapon for no point.