Hey all,
We’re aware of reports that Sleeper Simulant feels strong in Gambit. The Sandbox team is currently looking at potential changes to help with this. We want to retain the strength of the weapon, but tune it so it doesn’t feel to be the only viable power weapon in this mode.
We’ll provide more details when possible. Stay tuned to official channels for updates.
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9 RepliesRemove the body damage to do 150-170 per hit but place that debuffed damage in the precision. Skills are suppose to make weapons deadly not grinding for a few hours. Formulas for not dying from 1 hits Rockets-dodge Snipers-move alot Shotgun-keep ranged Fusion rifle-juke Linear rifles- dodge/juke Sleeper stimulant- ? Hide? Peekshot? Everything is suppose to have a counter or weak point. you can justify it by team shot or "shoot them first" when it comes down to it. The invader is already OP. Ability to see where the team is and the overshield. Along with the use of a radar. Enemies dont get in the way. It is stacked to help the invader win a 4v1. On top of that, the enemies are banging on you the whole time. So, please explain why this weapon is needed to be this OP in gambit people who are defending this nerf?