I can name a few things wrong with Gambit but the sleeper imo isn’t very high on that list. It announces when your board is being invaded so I mean right there you should be stopping what you are currently doing and hunting down the invader, it’s very rare that I see this happening outside of a pre-made fire team. So many players are only playing Pvp in general to satisfy quests or bounties for powerful gear. Any quests that are tied to pvp should only require team wins, too many are only chasing individual requirements that winning the game is taking a backseat and the people that dislike pvp can whine all they want but it’s really only hurting the people that enjoy pvp and want to win. There are plenty of counters to any weapon, even the sleeper.
To sum it up if everyone wast so focused on just grabbing everybody else’s motes and and fulfilling quest/bounty requirements and instead actually fighting to win the match then pvp would be much more enjoyable for everyone.
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