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9/22/2018 9:40:49 PM
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I still vote for removal of tracking, or the little icons showing the invader where the enemy team is. Give em 5 more seconds, take away the overshield, give more overshield, whatever is needed to compensate for this, but as long as there are long range OHK weapons in Gambit with plenty of ammo, I don't think any turd should just drop into the fray, see you immediately and sight in. I mean think about this too: what is already one [i]major[/i] way to spot where most of the enemy team is? The gunfire. You can see where the action is taking place, like a crowd of Fallen or Vex or Blockers blasting toward a certain direction. And you can also usually see the team jumping and boosting around in that area, as well as their gunfire itself. I am fine with a Sleeper shot wrecking my shit if I know an invader is present. But I'd like it better knowing he had to scout me out like a predator and take the shot. Or in that scenario, I'd know I took one to the dome because my dumbass didn't take cover or attempt to break line of sight, and I was probably jumping around shooting like an idiot.
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  • Maybe there should be temporary perks for invasion based on your playstyle inside gambit. For example maybe banking max motes allows if you invade you can see the player WITH highest motes on team. Going on a pve spree maybe gives you overshield on invade, defeating sent taken enemies maybe fills special or heavy ammo on invade etc. Basically make everything more about the PVE then into pvp. Personally I would've loved if no outside weapons were allowed and weapon presets and 'titles' were selected upon entering gambit. If it was new people would've accepted it, but instead now we're having a mix of pve and pvp weapons which has already been an issue since D1 and compiled another element into it. That was the whole point of Trials of Osiris and Iron banner to want your power to carry over into PVP can't we just have a simple and pure pvp mode without stupid weapons like this becoming an issue?

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  • I think some of these ideas are great, like banking motes to gain perks during invasion. It's a great mode and some of this stuff just needs a bit of ironing out. As far as PvE and PvP... this is the first true blend of both. I think it's great, but suffers the usual balance issues. That being said, I'm all for the idea of PvE being the first driving factor toward PvP. I like Iron Banner being dictated by power or light level because that plays off of what you've accomplished in PvE. I always thought the point of this game was to go into PvE, bust your ass and complete the activities for high powered, rare loot, then go into the various PvP activities and do battle. So I'm a big fan of [i]not[/i] nerfing powerful rare gear. Sleeper stands above the rest in Gambit because of its ability to body shot kill. That's [i]fine[/i] as it is, it's a rare powerful epic gun with its own legend. But no weapon should receive total handicap advantage like being able to see where every dude is. Earn the weapon, then earn the kill. If a dude has Sleeper and hunts me down, kudos. But to show that guy every step I make? Which even gives him the advantage if I try to counter kill him? That's a bit much. The weapons are fine, I think the mechanics of that mode, that scenario, just need tweaking. Remember this isn't just Sleeper. Queenbreakers Bow and lots of snipers are reaping the same rewards.

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