I'd like to see the following:
Armor drops random rolls will be inline with the current guns equiped.
this would work like this;
primary: scout
secondary: auto
heavy: sword.
so, if/when armor drops it will stil be random but will exclude buffs to anything not equiped. This would make it possible to get a full set to ACTUALLY be a set we can build upon. In this example all armor would have any gun-related buffs only be 33% scouts, 33%auto's, or 33% swords.
if it was :
primary: hand-cannon
secondary: hand-cannon
heavy: sword
the results would be 66% chance for a hand-cannon buff, and a 33% chance for the swords
currently, I get the polar opposite buffs of things I prefer to use, and hence, granting me useless items I will never see any buffs. Either the buffs are for guns that are 30-100 light levels LOWER, or things I don't enjoy using, and now I have full armor sets for crap that doesn't work as it was designed, and I don't have any armor for things that ARE fun to use, and/or a high light level.
also, perhaps make it so if we're grinding for a thing, (say hand cannon) then equipping two hand cannons would drop 66% hand cannons and 33% swords, until we can collect them all, and keep the one we want.
As it currently is, the fan base will burn out trying to get *things that already rarely drop, and even if they do, the rolls are garbage, and not enough things I even like.
Perhaps it's time to change the rolls entirely to keep the players happy?
how about allowing a re-roll, or a way to simply build your own. As I've restarted playing, and finding 4 "main ingrediants" thrown at me (literally 4 in a row), among 5 identical helmets, but still no gauntlets to complete a simple quest, I'm trapped in hell b/c of *random-garbage rolls and repeats.
yall are going to drive away the fans with this never-ending stingy-ness.
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