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Edited by ChromosomyHomie: 9/20/2018 4:57:15 PM
5
Leave the gun alone and get rid of the stupid player highlights. That is what makes the gun so good in this game type since you can pre fire one hit kill anything. It was never a problem until this game type.
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  • Just want to say I agree insanely with this. The wallhacks is the problem, not the weapons. Radar is in the game for a reason, make them use that.

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  • ok but before it still never required skill to use, with a hunted mark on someone you could pre fire body, the aimassist is broken

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  • Sleeper was the same in D1 and no one complained. In normal Crucible people are focused just on enemy players not invaders + PvE enemies. I can outplay Sleepers in PvP and so can others its never been a problem. The combo you just mentioned is not a problem strat and works for all fusions. Plenty of other good combos to rock in Crucible to counter it too. The problem is Gambit spawns invaders on the outskirts(perfect sleeper range since no falloff) and then super highlights every enemy player. Allowing the invader to just sit back and snipe one shot body kill people without them even knowing because you are most likely focused on PvE adds. Super broken especially on the EDZ map because you can sit on top of that tree. Now Gambit has become a Sleeper snipefest because Invaders come in with their Sleeper and now whole teams are defending themselves with their own Sleepers. And if you ain’t got one then you are out of luck.

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  • In D1 sleeper was a heavy and in crucible heave spawns were -blam!-ing rare AND NOT CONSTANT GUESS WHAT IS -blam!-ING EVERYWHERE IN PVP RIGHT NOW -blam!-ING HEAVY AMMO DROPS

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  • Honestly they need to just disable it for the Gambit mode until they can fix it properly without nerfing it. To me it should remain a 1 hit kill for headshots but maybe not to the body unless you get a ricochet.

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