I agree about pre Forsaken, all I was working towards before Forsaken was getting all of the EP gear.
However moving up a handful of power levels per week felt like I was barely progressing at all. Then to make progress I had to play things Bungies way, as an example I used to get the the Clan XP engram every week just by playing whatever activities I wanted to. Now to get it I would need to do what Bungie wants, which is more often than not complete some Crucible related challenge. That's not an improvement, that's just creating more grind while attempting to control what people do.
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Understood. The clan XP is definitely a step backwards, and I don't overly enjoy the Crucible, but 5 matches per week isn't too taxing for powerful gear (at least for now). Clan XP was definitely better pre-Forsaken.
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Once you hit 520 the powerful gear' from many of the activities will change from being +5 above your power level to only being +1 above, dramatically slowing progress. I believe the activities below stop awarding +5 powerful engrams at 520 and change to +1 Weekly Flashpoint + Heroic Adventure in that week's Flashpoint (Daily) Daily Heroic Story Mission (Weekly) Crucible (Weekly and Daily) Gambit (Weekly and Daily) Strikes (Daily and Weekly) Complete 20 Challenges for Ikora (Weekly) Clan XP reward and Clan Crucible, Nightfall, Raid, Gambit completions (Weekly) Iron Banner Bounties (Seasonal) The Nightfall powerful gear reward changes from +5 to +1 after 540 power is reached. After 540 the Dreaming City weekly challenges award +5 until 560 then it's down to +1. Then after 560 it's only the raid, prime and exotic engrams that can award any 'powerful gear' more than +1.