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9/20/2018 3:05:06 PM
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Now a lot of people are going to argue that point. Anyone should be able to masterwork when they want. The resource should NOT be scarce. Here's why. The logic behind a rare resource to make your item at it's best is awesome. It really is. But masterwork cores aren't that answer. Pre Forsaken we would get more masterworked weapons/armor than we knew what to do with. We literally already had 40 masterwork cores going in, not to mention the items that dropped already gold bordered that we simply vaulted. That being said, the 180 on influx of said masterwork cores is what's so stark and shocking. Whether you stockpiled weapons and armor to be dismantled to masterwork cores, or not, and whether you are frugal with the current economy on that resource or not makes no difference. We see Bungie as simply changing the value per resource in the same way if Trump started printing the american dollar because he thinks that's what makes you richer than you are. The economy gets affected, pure and simple. Masterwork cores have a place to be sure, and they should be used to masterwork your item. That's fair. But not for infusing. That should have been either an entirely new resource or steep glimmer prices (keep that glimmer down). Seriously. 50k for an infuse is not unheard of when just playing the game outside of glimmer gains I see 30k in a few short hours yet have 27 legendaries, maybe 2 steadfast engrams, and maybe 1-2 prime engrams. It just has to make sense other than "just because".
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